Script
for i = 1, 10 do
coroutine.wrap(function()
game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("elasticitylevel", 100)
game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("frictionlevel", 100)
game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("cooldownlevel", 100)
game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("fuellevel", 100)
game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("jumplevel", 100)
game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("speedlevel", 100)
game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("breakslevel", 100)
game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("sprainslevel", 100)
game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("flightlevel", 100)
game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer("dislocationslevel", 100)
end)()
end
local args = {
[1] = "money",
[2] = 15e14
}
game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer(unpack(args))
local args = {
[1] = "Gravity Bubble",
[2] = 5,
[3] = true
}
game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer(unpack(args))
local args = {
[1] = "utility",
[2] = "Gravity Bubble",
[3] = true
}
game:GetService("ReplicatedStorage"):WaitForChild("Functions"):WaitForChild("UpdateStat"):InvokeServer(unpack(args))
task.wait(0.5)
game:GetService("TeleportService"):Teleport(game.PlaceId, game.Players.LocalPlayer)Features
- infinite money (you can change it)