Skip to content
RoRoScripts
AUTO PARRY preview
Unknown

AUTO PARRY

Script
Combat WarriorsEngineermanvr
Views
128K
Likes
0
Dislikes
3
Added
Script
local lp = game.Players.LocalPlayer
 
local animationInfo = {}
 
function getInfo(id)
  local success, info = pcall(function()
      return game:GetService("MarketplaceService"):GetProductInfo(id)
  end)
  if success then
      return info
  end
  return {Name=''}
end
function block(player)
  keypress(0x46)
  wait()
  keyrelease(0x46)
end
 
local AnimNames = {
  'Slash',
  'Swing',
  'Sword'
}
 
function playerAdded(v)
    local function charadded(char)
      local humanoid = char:WaitForChild("Humanoid", 5)
      if humanoid then
          humanoid.AnimationPlayed:Connect(function(track)
              local info = animationInfo[track.Animation.AnimationId]
              if not info then
                  info = getInfo(tonumber(track.Animation.AnimationId:match("%d+")))
                  animationInfo[track.Animation.AnimationId] = info
              end
 
              if (lp.Character and lp.Character:FindFirstChild("Head") and v.Character:FindFirstChild("Head")) then
                  local mag = (v.Character.Head.Position - lp.Character.Head.Position).Magnitude
                  if mag < 15  then
 
                      for _, animName in pairs(AnimNames) do
                          if info.Name:match(animName) then
                              pcall(block, v)
                          end
                      end
 
                  end
              end
          end)
      end
  end
 
  if v.Character then
      charadded(v.Character)
  end
  v.CharacterAdded:Connect(charadded)
end
 
for i,v in pairs(game.Players:GetPlayers()) do
   if v ~= lp then
       playerAdded(v)
   end
end
 
game.Players.PlayerAdded:Connect(playerAdded)

Features

  • Autoparry