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Infinite Stamina preview
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Infinite Stamina

Script
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Script
-- CW | Inf. Stamina & No Jump Cooldown --
-- Made by neexx on V3rm --

for i,v in pairs(getgc(true)) do
   if typeof(v) == "table" and rawget(v, "getIsMaxed") then
       v.getIsMaxed = function()
           return false
       end
       v.getFlags = function()
           return 1
       end
       v.addFlags = function(a,b)
           a:setFlags(0)
           return
       end
   end
   -- "There was another script here but it caused the user to crash (lag out), so it had to be removed" -KiwisASkid --
   if typeof(v) == "table" and rawget(v, "spawnCharacter") then
       local oldfunc = v.spawnCharacter
       v.SpawnCharacter = function(a)
           for _,f in pairs(getgc(true)) do
               if typeof(f) == "table" and rawget(f, "getIsMaxed") then
                   f.getIsMaxed = function()
                       return false
                   end
                   f.getFlags = function()
                       return 1
                   end
                   f.addFlags = function(aa,b)
                       aa:setFlags(0)
                       return
                   end
               end
           end
       end
   end
   if typeof(v) == "table" and rawget(v, "getCanJump") then
       v.getCanJump = function()
           return true
       end
   end
   if typeof(v) == "table" and rawget(v, "JUMP_DELAY_ADD") then
       v.JUMP_DELAY_ADD = 0.5
   end
   if typeof(v) == "table" and rawget(v, "_setStamina") then
       v._setStamina = function(a, b)
           a._stamina = math.huge
           a._staminaChangedSignal:Fire(99)
       end
   end
end
game.StarterGui:SetCore("SendNotification", {Title = "CB", Text = "Script loaded, "..game.Players.LocalPlayer.DisplayName..".", Duration = 4,})

Features

  • Infinite Stamina
  • Infinite Jumps