UnknownPatched
UPDATED 2025 LEGIT ANTI AND AUTO PARRY
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Script
-- Apparently people does not know how to read the thumbnail this is patched please do not use this
local Magnitude = 15
local players = game:GetService("Players")
local client = players.LocalPlayer
local camera = workspace.CurrentCamera
local vim = game:GetService("VirtualInputManager")
local uis = game:GetService("UserInputService")
local function iskeydown(enum)
return uis:IsKeyDown(enum)
end
local function keyclick(enum)
vim:SendKeyEvent(true, enum, false, game)
task.wait(math.random(0.05, 0.15)) -- Randomized delay to avoid detection
vim:SendKeyEvent(false, enum, false, game)
end
local function lookAt(character)
local target = character.HumanoidRootPart.Position
local goal = CFrame.lookAt(camera.CFrame.Position, target)
camera.CFrame = camera.CFrame:Lerp(goal, 0.5) -- Smooth transition
end
local function islooking(chr, sensitivity)
local direction = chr.HumanoidRootPart.CFrame.LookVector
local toPlayer = (client.Character.HumanoidRootPart.Position - chr.HumanoidRootPart.Position).unit
return direction:Dot(toPlayer) >= sensitivity
end
local function autoParry(child, chr)
if not child:IsA("Sound") or iskeydown(Enum.KeyCode.C) then return end
if not client.Character:FindFirstChildOfClass("Tool") then return end
if (chr.HumanoidRootPart.Position - client.Character.HumanoidRootPart.Position).Magnitude >= Magnitude then return end
local looking = islooking(chr, 0.25)
if not looking then lookAt(chr) end
task.wait(math.random(0.05, 0.1)) -- Add a slight humanized delay
keyclick(Enum.KeyCode.F)
end
local function antiParry(child, chr)
if not child:IsA("Sound") or not client.Character:FindFirstChildOfClass("Tool") then return end
if (chr.HumanoidRootPart.Position - client.Character.HumanoidRootPart.Position).Magnitude >= Magnitude then return end
local looking = islooking(chr, 0.25)
if looking then
local tool = client.Character:FindFirstChildOfClass("Tool")
client.Character.Humanoid:UnequipTools()
task.wait(math.random(0.1, 0.2)) -- Randomized delay
chr.SemiTransparentShield:GetPropertyChangedSignal("Transparency"):Wait()
client.Character.Humanoid:EquipTool(tool)
end
end
function Update(plr)
if plr == client then return end
local function onRespawn(chr)
local tool
repeat task.wait()
tool = chr:FindFirstChildOfClass("Tool")
until tool and tool:FindFirstChild("Hitboxes")
print(plr.DisplayName .. " loaded.")
-- Auto Parry Setup
local hitbox = tool.Hitboxes:FindFirstChild("Hitbox") or
tool.Hitboxes:FindFirstChild("Weapon1Hitbox") or
tool.Hitboxes:FindFirstChild("Weapon2Hitbox")
if hitbox then
print("Not gonna sugar coat it")
hitbox.ChildAdded:Connect(function(child) autoParry(child, chr) end)
end
-- Anti Parry Setup
chr.SemiTransparentShield.ChildAdded:Connect(function(child) antiParry(child, chr) end)
end
if plr.Character then task.spawn(onRespawn, plr.Character) end
plr.CharacterAdded:Connect(function(chr) task.spawn(onRespawn, chr) end)
end
for _, v in ipairs(players:GetPlayers()) do task.spawn(Update, v) end
players.PlayerAdded:Connect(function(plr) task.spawn(Update, plr) end)Features
- It’s on the title
- Edited-------------
- UPDATED 2025