Skip to content
RoRoScripts
UPDATED 2025 LEGIT ANTI AND AUTO PARRY preview
UnknownPatched

UPDATED 2025 LEGIT ANTI AND AUTO PARRY

Script
Combat WarriorsTimTheToolManTaylor
Views
107K
Likes
15
Dislikes
3
Added
Script
-- Apparently people does not know how to read the thumbnail this is patched please do not use this

local Magnitude = 15

local players = game:GetService("Players")
local client = players.LocalPlayer
local camera = workspace.CurrentCamera
local vim = game:GetService("VirtualInputManager")
local uis = game:GetService("UserInputService")

local function iskeydown(enum)
   return uis:IsKeyDown(enum)
end

local function keyclick(enum)
   vim:SendKeyEvent(true, enum, false, game)
   task.wait(math.random(0.05, 0.15)) -- Randomized delay to avoid detection
   vim:SendKeyEvent(false, enum, false, game)
end

local function lookAt(character)
   local target = character.HumanoidRootPart.Position
   local goal = CFrame.lookAt(camera.CFrame.Position, target)
   camera.CFrame = camera.CFrame:Lerp(goal, 0.5) -- Smooth transition
end

local function islooking(chr, sensitivity)
   local direction = chr.HumanoidRootPart.CFrame.LookVector
   local toPlayer = (client.Character.HumanoidRootPart.Position - chr.HumanoidRootPart.Position).unit
   return direction:Dot(toPlayer) >= sensitivity
end

local function autoParry(child, chr)
   if not child:IsA("Sound") or iskeydown(Enum.KeyCode.C) then return end
   if not client.Character:FindFirstChildOfClass("Tool") then return end
   if (chr.HumanoidRootPart.Position - client.Character.HumanoidRootPart.Position).Magnitude >= Magnitude then return end

   local looking = islooking(chr, 0.25)
   if not looking then lookAt(chr) end
   
   task.wait(math.random(0.05, 0.1)) -- Add a slight humanized delay
   keyclick(Enum.KeyCode.F)
end

local function antiParry(child, chr)
   if not child:IsA("Sound") or not client.Character:FindFirstChildOfClass("Tool") then return end
   if (chr.HumanoidRootPart.Position - client.Character.HumanoidRootPart.Position).Magnitude >= Magnitude then return end

   local looking = islooking(chr, 0.25)
   if looking then
       local tool = client.Character:FindFirstChildOfClass("Tool")
       client.Character.Humanoid:UnequipTools()
       task.wait(math.random(0.1, 0.2)) -- Randomized delay
       chr.SemiTransparentShield:GetPropertyChangedSignal("Transparency"):Wait()
       client.Character.Humanoid:EquipTool(tool)
   end
end

function Update(plr)
   if plr == client then return end

   local function onRespawn(chr)
       local tool
       repeat task.wait()
           tool = chr:FindFirstChildOfClass("Tool")
       until tool and tool:FindFirstChild("Hitboxes")

       print(plr.DisplayName .. " loaded.")

       -- Auto Parry Setup
       local hitbox = tool.Hitboxes:FindFirstChild("Hitbox") or 
                      tool.Hitboxes:FindFirstChild("Weapon1Hitbox") or 
                      tool.Hitboxes:FindFirstChild("Weapon2Hitbox")
       if hitbox then
           print("Not gonna sugar coat it")
           hitbox.ChildAdded:Connect(function(child) autoParry(child, chr) end)
       end

       -- Anti Parry Setup
       chr.SemiTransparentShield.ChildAdded:Connect(function(child) antiParry(child, chr) end)
   end

   if plr.Character then task.spawn(onRespawn, plr.Character) end
   plr.CharacterAdded:Connect(function(chr) task.spawn(onRespawn, chr) end)
end

for _, v in ipairs(players:GetPlayers()) do task.spawn(Update, v) end
players.PlayerAdded:Connect(function(plr) task.spawn(Update, plr) end)

Features

  • It’s on the title
  • Edited-------------
  • UPDATED 2025