Script
game.ReplicatedStorage.Events.IDBody:FireServer("id", {
Identified = {Value = false},
Name = "$ Server hacked by ImNotRetard $",
Role = {Value = "Winning backdoor"}
})
a=1
while a==1 do
wait(1)
local IDBody = game:GetService("ReplicatedStorage").Events.IDBody
IDBody:FireServer("id", {Identified = workspace.Status.CanRespawn}) -- you can now respawn infinitely!!!!!
game.ReplicatedStorage.Events.IDBody:FireServer("id", {Identified = workspace.Status.CanRespawn})
game.ReplicatedStorage.Events.IDBody:FireServer("id", {Identified = game.ReplicatedStorage.Warmup})
for i,v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do
if v:FindFirstChild("Auto") then
game.ReplicatedStorage.Events.IDBody:FireServer("id", {Identified = v.Auto})
end
if v:FindFirstChild("FireRate") then
game.ReplicatedStorage.Events.IDBody:FireServer("id", {Identified = v.FireRate})
end
if v:FindFirstChild("Spread") then
game.ReplicatedStorage.Events.IDBody:FireServer("id", {Identified = v.Spread})
end
if v:FindFirstChild("Recoil") then
game.ReplicatedStorage.Events.IDBody:FireServer("id", {Identified = v.Recoil.AngleX})
game.ReplicatedStorage.Events.IDBody:FireServer("id", {Identified = v.Recoil.AngleY})
end
end
end
local mt = getrawmetatable(game)
local oldNamecall = mt.__namecall
local oldIndex = mt.__index
local oldNewIndex = mt.__newindex
setreadonly(mt,false)
mt.__namecall = function(self, ...)
local method = tostring(getnamecallmethod())
local args = {...}
if method == "Kick" then
return
end
endFeatures
- Counter Blox Backdoor