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Grace Mode

Script
Doorslohanpcgamer
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Added
Script
_G.GraceMonstersSettings = {

	ExperimentalSettings = {
		ShowRushNodes = false
	},

	CrucifixSettings = {
		Material = Enum.Material.Neon,
		Color = Color3.fromRGB(134, 156, 253),
		Infinite = false
	},

	MonsterSettings = {
		FollowRushNodes = false --works for carnation and slugfish only
		--and might be buggy and can cause carnation/slugfish to rotate in random directions
	},

	CarnationSettings = {
		sDelay = 5,
		Speed = 100,
		Damage = 135,
		HitboxSize = 25,
		RequiredHidingSpotsToSpawn = 3
	},

	SlugfishSettings = {
		sDelay = 5,
		Speed = 250,
		Damage = 200,
		HitboxSize = 10,
		RequiredHidingSpotsToSpawn = 0
	},

	BloodRain = {
		RemoveCeilings = true
	}
}

loadstring(game:HttpGet("https://raw.githubusercontent.com/IdkMyNameLoll/PublicScripts/refs/heads/main/GraceEntitiesScript"))()

Features

  • (MADE BY INDEXELL) grace entitys like doozer, Cartion, and etc