Script
local Rayfield = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))()
local Window = Rayfield:CreateWindow({
Name = "DECAYING WINTER SCRIPT",
LoadingTitle = "DECAYING WINTER SCRIPT [RY EDITION]",
LoadingSubtitle = "made by ry",
ConfigurationSaving = {
Enabled = false,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "1771717t26g276277g127t476t17t47t21g4g5g1261253672185"
},
Discord = {
Enabled = false,
Invite = "pqMgjdEy", -- The Discord invite code, do not include discord.gg/
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "[MESSAGE] Ry's Personal Hub KEY",
Subtitle = "Key required to use script! [KEY CHANGES EVERY UPDATE!]",
Note = "Ask Ryder for the Key (ry#8844)",
SaveKey = true,
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = "rywashere"
}
})
local Tab = Window:CreateTab("decaying-winter-main", 10590477450)
-- local Section = Tab:CreateSection("t")
local Button = Tab:CreateButton({
Name = "goodwill (BUGGY)",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/ryderfreeman/decaying-winter-old-goodwill/main/script1'))()
end,
})
local Button = Tab:CreateButton({
Name = "custom perks",
Callback = function()
--// Services
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local StarterGui = game:GetService("StarterGui")
local Lighting = game:GetService("Lighting")
local Players = game:GetService("Players")
--// Variables
local stuff = game.Workspace.InteractablesNoDel
local gui = game.Players.LocalPlayer.PlayerGui.controlsGui
local localplayer = game.Players.LocalPlayer
local mainHandler = { instance = nil, senv = nil }
local namecall = nil
local waitTable = {}
local tgas = {
["throwrating"] = 1,
["ability"] = "Can obscure vision.",
["blacklisted"] = false,
["animset"] = "THRW",
["desc"] = "Used by riot police! Yes, we still have those! We have many hired and stationed on site at all time " ..
"and borrowed some of these!",
["weapontype"] = "Item",
["name"] = "Riot Grenade",
["damagerating"] = {
[1] = 0,
[2] = 0
},
["sizerating"] = 4,
["icon"] = "2520535457",
["woundrating"] = 2
}
--// Functions
function getkey()
spawn(function()
for _, instance in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if instance:IsA("LocalScript") and instance.Name ~= "ClickDetectorScript" then
repeat
mainHandler = getsenv(instance)
RunService.Heartbeat:Wait()
until mainHandler.afflictstatus ~= nil
local upvalue = getupvalues(mainHandler.afflictstatus)
_G.serverKey = upvalue[16]
_G.playerKey = upvalue[17]
end
end
--// Virus blocking
for index, status in pairs(getupvalue(mainHandler.afflictstatus, 1)) do
if string.match(index, "Virus") ~= nil then
status.effects.currentduration = math.huge
end
end
end)
end
--// parry
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.R then
for i=1, 10 do
workspace.ServerStuff.initiateblock:FireServer(_G.serverKey, true)
end
end
end)
--// stun
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.Y then
local args = {
[1] = "TGas",
[2] = 20,
[3] = game.Workspace.CurrentCamera.CFrame,
[4] = 1,
[5] = tgas,
[6] = 1,
[8] = _G.serverKey,
[10] = _G.playerKey
}
workspace.ServerStuff.throwWeapon:FireServer(unpack(args))
end
end)
-- // scan
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.B then
workspace.ServerStuff.applyGore:FireServer("scanarea", localplayer.Character, localplayer, {[1] = game.Workspace.CurrentCamera.CFrame})
end
end)
--// smoke
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.U then
workspace.ServerStuff.dealDamage:FireServer("fireSmoke", workspace.CurrentCamera.CFrame, _G.serverKey, _G.playerKey)
end
end)
--// heal
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.J then
for i=1, 10 do
game.Workspace.ServerStuff.dealDamage:FireServer("Regeneration", nil, _G.serverKey, _G.playerKey)
wait(0.1)
end
end
end)
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.M then
for i=1, 1 do
workspace.ServerStuff.dropAmmo:FireServer("rations", "MRE")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Bottle")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Beans")
workspace.ServerStuff.dropAmmo:FireServer("rations", "Soda")
wait(0.1)
end
end
end)
UserInputService.InputBegan:Connect(function(input, Typing)
if Typing then
return
end
if input.KeyCode == Enum.KeyCode.R then
for i=1, 10 do
workspace.ServerStuff.initiateblock:FireServer(_G.serverKey, true)
end
end
end)
local alert = Instance.new("Sound",game:GetService("SoundService"))
alert.SoundId = "rbxassetid://232127604"
--// controlsGui
gui.Enabled = false
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Announce.lua"))()
function Callback(answer)
if answer == "Yes" then
wait(2)
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Auto%20Finish.lua"))()
elseif answer == "No" then
print("Player rejected.")
end
end
local Bindable = Instance.new("BindableFunction")
Bindable.OnInvoke = Callback
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Longer%20Effects.lua"))()
loadstring(game:HttpGet("https://raw.githubusercontent.com/IrishBaker/scripts/main/decaying%20winter/Passive%20Heal.lua"))()
while true do
getkey()
wait(1)
end
end,
})
local Slider = Tab:CreateSlider({
Name = "spawn scrap [DONT GO OVER 1900 OR YOU GET FLAG!]",
Range = {1, 1700},
Increment = 10,
Suffix = "scrap meter",
CurrentValue = 10,
Flag = "Slider1", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps
Callback = function(Value)
local DropAmount = 100
local Workspace = game:GetService("Workspace")
local ServerStuff = Workspace.ServerStuff
local dropAmmo = ServerStuff.dropAmmo
dropAmmo:FireServer("scrap", Value)
end,
})
local Button = Tab:CreateButton({
Name = "spawn ration: MRE",
Callback = function()
game:GetService("Workspace").ServerStuff.dropAmmo:FireServer("rations", "MRE")
end,
})
local Button = Tab:CreateButton({
Name = "spawn ration: Bottle",
Callback = function()
game:GetService("Workspace").ServerStuff.dropAmmo:FireServer("rations", "Bottle")
end,
})
local Button = Tab:CreateButton({
Name = "op zealot",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shield"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shield"]
if perks then
perk.name = "Engineer Gaming"
perk.desc = "You Believe You Are Engineer."
perk.pros = { "Immune to bleeding","Extra M1 Damage","Higher defense" }
perk.cons = { "People will dislike you." }
perk.activename = "Tanziner"
perk.activedetails = "A Man From 2093."
perks.atkmod = 1950 -- 2 taps any bosses
perks.healthmod = 250
perks.defmod = 1500 -- take 1 dmg per hit except explosion
perks.stammod = 1950
perks.shovemod = 1950
perks.lightatkspeed = 100
perks.heavyatkspeed = 1950
perks.recoilmod = 2000
perks.harvestmod = 100
perks.accmod = 1950
perks.reloadmod = 250
perks.noaimmod = false
perks.bleed_immune = true
perks.mvtmod = 100
perks.aegisduration = math.huge
perks.aegisdamagetakenmelee = 0
perks.aegisrangeddamagemultiplier = 50
perks.cooldown = 0
end
end,
})
local Button = Tab:CreateButton({
Name = "op arbiter [Sledge King]",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shotgun"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["shotgun"]
perk.name = "Arbiter but you fr SQ"
perk.desc = "You Betray SQ And Join The Angent Team."
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"There are no downsides, your just OP as hell."}
perk.activename = "Arbiter.exe"
perk.activedetails = "Stun arm?"
perks.atkmod = 1950 -- 2 taps any bosses
perks.healthmod = 250
perks.defmod = 1500 -- take 1 dmg per hit except explosion
perks.stammod = 1950
perks.shovemod = 1950
perks.lightatkspeed = 100
perks.heavyatkspeed = 1950
perks.recoilmod = 2000
perks.accmod = 1950
perks.reloadmod = 900
perks.noaimmod = false
perks.scavmod = 4000
perks.harvestmod = 100
perks.mvtmod = 40
explosive_resist = true
perks.cripple_immune = true
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = true
perks.explosivemod = 400
perks.grap = true
perks.bleed_immune = true
perks.backpack = true
perks.falldamagemod = true
perks.craftcostmod = -55
end,
})
local Button = Tab:CreateButton({
Name = "op hivemind",
Callback = function()
local perks = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["hive"].basestats
local perk = require(workspace.ServerStuff.Statistics["CLASS_STATISTICS"])["hive"]
perk.name = "hivemaster"
perk.desc = "Bee Make You Stronger."
perk.pros = { "More Ammunition.","Speed, No Fall Dmg, No Explosive dmg, and take barely any HP upon shot.","0 Cooldown","Faster Swings"};
perk.cons = {"There are no downsides, your just OP as hell."}
perk.activename = "The Call Of The King"
perk.activedetails = "Summon Bee"
perks.atkmod = 1950 -- 2 taps any bosses
perks.healthmod = 250
perks.defmod = 1500 -- take 1 dmg per hit except explosion
perks.stammod = 1950
perks.shovemod = 1950
perks.lightatkspeed = 100
perks.heavyatkspeed = 1950
perks.recoilmod = 2000
perks.accmod = 1950
perks.reloadmod = 900
perks.noaimmod = false
perks.scavmod = 4000
perks.harvestmod = 100
perks.mvtmod = 40
explosive_resist = true
perks.cripple_immune = true
perks.exhaust_immune = true
perks.frac_immune = true
perks.nomorale = true
perks.explosivemod = 400
perks.grap = true
perks.bleed_immune = true
perks.backpack = true
perks.falldamagemod = true
perks.craftcostmod = -55
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: AKM",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintSUPAK",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: Fireier Axe",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintFAxe",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: The 'Decimator'",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintRBHammer",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: A.J.M. 9",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintAJM",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: KSG",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintKSG",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: 'Maria''",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintNailedB",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: Billhook (patched)",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintBillHook",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
end,
})
local Button = Tab:CreateButton({
Name = "spawn crafted item: Executioner (patched)",
Callback = function()
local workbench = workspace.Interactables:FindFirstChild("Workbench")
game.Players.LocalPlayer.Character:PivotTo(workbench:GetPivot() + Vector3.new(0, 5, 0))
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbenchblueprintExecutioner",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
wait(1.7)
local args = {
[1] = workspace.Interactables.Workbench,
[2] = "workbench",
}
game:GetService("ReplicatedStorage").Interactables.interaction:FireServer(unpack(args))
end,
})
local Button = Tab:CreateButton({
Name = "weird text in the sky (patched)",
Callback = function()
local dist = 1000
local increment = 100
local multiply = 100
local message = {"HE'S HERE", ""}
for points = increment, dist, increment do
local gr = (math.sqrt(5) + 1) / 2
local ga = (2 - gr) * (2 * math.pi)
for index = 1, points do
local lat = math.asin(-1 + 2 * index / (points + 1))
local lon = ga * index
local x = math.cos(lon) * math.cos(lat)
local y = math.sin(lon) * math.cos(lat)
local z = math.sin(lat)
local position = Vector3.new(x, y, z) * Vector3.new(points * multiply, points * multiply, points * multiply)
workspace.ServerStuff.applyGore:FireServer("player_ping", nil, nil, { position, message[math.random(1, #message)], -(points + index) })
end
end
end,
})
local Button = Tab:CreateButton({
Name = "esp [M TO REFRESH]",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/main/Decaying-Winter-Esp.lua", true))();
end,
})
local Button = Tab:CreateButton({
Name = "tp SledgeQueen",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/main/Sledgequeentp.lua", true))();
end,
})
local Button = Tab:CreateButton({
Name = "tp ALL Scavengers",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/bigblackmonkeyboi/scip/main/tp-all-enemy-to-you-in-dw.lua", true))();
end,
})
local Button = Tab:CreateButton({
Name = "SOF nametag",
Callback = function()
function Respawn()
workspace.ServerStuff.spawnPlayer:FireServer("respawncharacter")
end
function Hub()
workspace.ServerStuff.spawnPlayer:FireServer("hubbing")
end
function Start(arg)
if arg == "Normal" then
game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
elseif arg == "Ray" then
game.Players.LocalPlayer:FindFirstChild("start").Value = "normal"
end
end
function Spawn(Cords)
Respawn()
repeat task.wait() until not game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
Hub()
Start("Normal")
repeat task.wait() until game.Players.LocalPlayer.Character:FindFirstChild("Outfit")
if Cords == "Match" then
game.Players.LocalPlayer.start.Value = "normal"
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(18.777990341186523, -2.5860984325408936, -9.264251708984375)
elseif Cords == "HubA" then
game.Players.LocalPlayer.start.Value = "hubbing"
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
elseif Cords == "Respawn" then
game.Players.LocalPlayer.start.Value = "hubbing"
Respawn()
elseif Cords == "HubB" then
game.Players.LocalPlayer.start.Value = ""
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(-118.72508239746094, -22.03114128112793, 1088.935546875)
end
end
Spawn("Match") --- Match (puts you in match with pvp), HubB (hub with pvp), HubA (hub without pvp), Respawn (puts you back into menu)
end,
})
local Button = Tab:CreateButton({
Name = "dupe loot [KILLS YOU]",
Callback = function()
for i = 1,10 do
task.wait()
workspace.ServerStuff.deathPlay:FireServer()
task.wait()
end
end,
})
local Button = Tab:CreateButton({
Name = "inf yield",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end,
})
local Button = Tab:CreateButton({
Name = "hanger thoughts",
Callback = function()
local uis = game:GetService("UserInputService")
uis.InputBegan:Connect(function(input,gameprocess)
if gameprocess == true then return end
if input.KeyCode == Enum.KeyCode.B then
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
workspace.ServerStuff.applyGore:FireServer("hangerPopup", game.Players.LocalPlayer.Character.PrimaryPart, nil)
end
end)
end,
})
local Button = Tab:CreateButton({
Name = "inf yield",
Callback = function()
loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))()
end,
})
local Button = Tab:CreateButton({
Name = "funny sound troll",
Callback = function()
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("Sounds", "Serpent")
-- Tabs --
local Songs = Window:NewTab("Holdout")
local Gamemode = Window:NewTab("Gamemode")
local Theme = Window:NewTab("Theme")
local Events = Window:NewTab("Events")
local Traps = Window:NewTab("Trigger")
local Boss = Window:NewTab("Gabriel")
local Emperor = Window:NewTab("Emperor")
local Ilija = Window:NewTab("Ilija")
local AGENT = Window:NewTab("AGENT")
local Shadow = Window:NewTab("Reikgon")
local Settings = Window:NewTab("Settings")
-- Local --
local Play = game:GetService("Workspace").ServerStuff.playAudio
-- Holdout --
local Holdpot = Songs:NewSection("Boss Themes")
Holdpot:NewButton("Medieval", "Knights Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "medieval", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Knights Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Zealot", "Zealot Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "zealot", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Zealot Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Sickler", "Sickler Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "sickler", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Sickler Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Sledge", "Sledge Queen Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "sledge", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Sledge Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Yosef", "Yosef Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "yosef", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Yosef Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Rhyer", "Rhyer Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "rhyer", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Rhyer Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Holdpot:NewButton("Bad", "Bad Business Theme", function()
Play:FireServer({"songs", "holdout_bosses"}, "bad", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Boss Themes";
Text = "Playing - Bad Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
-- Theme --
local Theme = Theme:NewSection("Theme")
Theme:NewButton("Scavfinal", "ScavFinal Theme", function()
Play:FireServer({"songs"}, "scavfinal", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Scavfinal Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Theme:NewButton("Scavwars", "Scavwars Theme", function()
Play:FireServer({"songs"}, "scavwar", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Scavwars Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Theme:NewButton("Final", "This shit Dope", function()
Play:FireServer({"songs"}, "final", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Final Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Theme:NewButton("End Credits", "Ending Credits Theme", function()
Play:FireServer({"songs"}, "unused2", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - End Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Theme:NewButton("Unused", "Unused Theme", function()
Play:FireServer({"songs"}, "unused1", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Theme";
Text = "Playing - Unused Theme";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
-- Gamemode --
local Mode = Gamemode:NewSection("Random Themes")
Mode:NewButton("Juggernaut", "Juggernaut", function()
Play:FireServer({"gamemode"}, "juggernaut", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Juggernaut";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Mode:NewButton("Bloodrush", "Bloodrush", function()
Play:FireServer({"gamemode"}, "bloodrush", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Bloodrush";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Mode:NewButton("GamemodeA", "GamemodeA", function()
Play:FireServer({"gamemode"}, "gamemodeA", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - GamemodeA";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Mode:NewButton("GamemodeB", "GamemodeB", function()
Play:FireServer({"gamemode"}, "gamemodeB", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - GamemodeB";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Mode:NewButton("GamemodeC", "GamemodeC", function()
Play:FireServer({"gamemode"}, "gamemodeC", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - GamemodeC";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Mode:NewButton("Horn", "Horn", function()
Play:FireServer({"gamemode"}, "horn", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Random";
Text = "Playing - Horn";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
-- Events --
local Event = Events:NewSection("Events Sounds")
Event:NewButton("KillSwitch", "KillSwitch", function()
Play:FireServer({"events", "survevents"}, "killswitch", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - KillSwitch";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Event:NewButton("Flareraid", "Flareraid", function()
Play:FireServer({"events", "survevents"}, "flareraid", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Flareraid";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Event:NewButton("Bloodrush", "Bloodrush", function()
Play:FireServer({"events", "survevents"}, "bloodrush", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Bloodrush";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Event:NewButton("Thunder", "Thunder", function()
Play:FireServer({"events", "survevents"}, "thunder", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Thunder";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Event:NewButton("Exotic", "Exotic", function()
Play:FireServer({"events", "survevents"}, "exotic", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Exotic";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
Event:NewButton("Monte", "Monte", function()
Play:FireServer({"events", "survevents"}, "monte", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Events";
Text = "Playing - Monte";
Icon = "rbxassetid://6833114846";
Duration = 4;
})
end)
-- Traps --
local Tr = Traps:NewSection("Trigger Sounds")
Tr:NewButton("Flare", "Flare Trap", function()
Play:FireServer({"world_item"}, "trap_flare1", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Flare";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)
Tr:NewButton("Flare2", "Flare Trap2", function()
Play:FireServer({"world_item"}, "trap_flare2", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Flare2";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)
Tr:NewButton("Dynamite", "Dynamite Trap", function()
Play:FireServer({"world_item"}, "trap_fuse", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Flare";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)
Tr:NewButton("Firebomb", "Firebomb", function()
Play:FireServer({"world_item"}, "firebomb", workspace)
game.StarterGui:SetCore("SendNotification", {
Title = "Trigger";
Text = "Triggering - Firebomb";
Icon = "rbxassetid://6833114846";
Duration = 1;
})
end)
-- Boss --
local Boss = Boss:NewSection("Voicelines")
Boss:NewDropdown("Taunt", "Taunt", {"taunt_1", "taunt_2", "taunt_3", "taunt_4", "taunt_5", "taunt_6", "taunt_7", "taunt_8", "taunt_9"}, function(Select)
Play:FireServer({"ai", "boss"}, Select, workspace)
end)
Boss:NewDropdown("Hurt", "Hurt", {"hurt_1", "hurt_2", "hurt_3", "hurt_4"}, function(Hurt)
Play:FireServer({"ai", "boss"}, Hurt, workspace)
end)
Boss:NewButton("Big Hurt", "Totally Moaning", function()
Play:FireServer({"ai", "boss"}, "big_hurt", workspace)
end)
Boss:NewButton("Intro", "Introduction", function()
Play:FireServer({"ai", "boss"}, "intro_1", workspace)
end)
Boss:NewButton("Intro2", "Introduction2", function()
Play:FireServer({"ai", "boss"}, "intro_2", workspace)
end)
Boss:NewButton("Gameover", "Gameover", function()
Play:FireServer({"ai", "boss"}, "game_over1", workspace)
end)
Boss:NewButton("Gameover2", "Gameover2", function()
Play:FireServer({"ai", "boss"}, "game_over2", workspace)
end)
Boss:NewButton("Behold", "Behold Power of An Angels", function()
Play:FireServer({"ai", "boss"}, "behold", workspace)
end)
Boss:NewButton("Enough", "Enough", function()
Play:FireServer({"ai", "boss"}, "enough", workspace)
end)
Boss:NewButton("Woes", "Woes", function()
Play:FireServer({"ai", "boss"}, "woes", workspace)
end)
-- Emperor --
local Emp = Emperor:NewSection("Voicelines")
Emp:NewDropdown("Begin", "Begin", {"begin1", "begin2", "begin3"}, function(begin)
Play:FireServer({"events", "emperor"}, begin, workspace)
end)
Emp:NewDropdown("Blocked", "Blocked", {"blocked1", "blocked2", "blocked3", "blocked4", "blocked5"}, function(blocked)
Play:FireServer({"events", "emperor"}, blocked, workspace)
end)
Emp:NewDropdown("Chatter", "Chatter", {"chatter1", "chatter2", "chatter3", "chatter4", "chatter5"}, function(chat)
Play:FireServer({"events", "emperor"}, chat, workspace)
end)
Emp:NewDropdown("Confirm", "Confirm", {"confirm1", "confirm2", "confirm3", "confirm4", "confirm5"}, function(confirm)
Play:FireServer({"events", "emperor"}, confirm, workspace)
end)
Emp:NewDropdown("Lowhealth", "Lowhealth", {"lowhealth1", "lowhealth2", "lowhealth3"}, function(low)
Play:FireServer({"events", "emperor"}, low, workspace)
end)
-- Ilija --
local Ilija = Ilija:NewSection("Voicelines")
Ilija:NewDropdown("Arrive", "Arrive", {"arrive1", "arrive2", "arrive3"}, function(Arrive)
Play:FireServer({"voices", "ilija", "arrive"}, Arrive, workspace)
end)
Ilija:NewDropdown("Quip", "Quip", {"quip1", "quip2", "quip3", "quip4", "quip5"}, function(Quip)
Play:FireServer({"voices", "ilija", "quip"}, Quip, workspace)
end)
Ilija:NewDropdown("End", "End", {"end1", "end2", "end3"}, function(End)
Play:FireServer({"voices", "ilija", "end"}, End, workspace)
end)
Ilija:NewDropdown("Reload", "Reload", {"reload1", "reload2", "reload3", "reload4", "reload5", "reload6", "reload7", "reload8", "reload9"}, function(Reload)
Play:FireServer({"voices", "ilija", "reload"}, Reload, workspace)
end)
Ilija:NewDropdown("Shot", "Shot", {"shot1", "shot2", "shot3", "shot4", "shot5", "shot6", "shot7", "shot8", "shot9", "shot10", "shot11"}, function(Shot)
Play:FireServer({"voices", "ilija", "shot"}, Shot, workspace)
end)
-- AGENT --
local Agen = AGENT:NewSection("AGENT Voicelines")
Agen:NewDropdown("Stormenter", "Stormenter", {"storm1", "storm2"}, function(storm)
Play:FireServer({"AGENT", "stormenter"}, storm, workspace)
end)
Agen:NewDropdown("Stormleave", "Stormleave", {"storm1", "storm2"}, function(storm2)
Play:FireServer({"AGENT", "stormleave"}, storm2, workspace)
end)
Agen:NewDropdown("hostile", "hostile", {"hostile1", "hostile2", "hostile3", "hostile4", "hostile5", "hostile6", "hostile7", "hostile8"}, function(hostile)
Play:FireServer({"AGENT", "hostile"}, hostile, workspace)
end)
Agen:NewDropdown("Heavy", "Heavy", {"heavy1", "heavy2"}, function(heavy)
Play:FireServer({"AGENT", "heavy"}, heavy, workspace)
end)
Agen:NewDropdown("Join", "Join", {"join1", "join2", "join3"}, function(join)
Play:FireServer({"AGENT", "join"}, join, workspace)
end)
Agen:NewDropdown("Left", "Left", {"left1", "left2", "left3"}, function(left)
Play:FireServer({"AGENT", "left"}, left, workspace)
end)
Agen:NewDropdown("Down", "Down", {"down1", "down2"}, function(down)
Play:FireServer({"AGENT", "down"}, down, workspace)
end)
Agen:NewDropdown("Hvt", "Hvt", {"hvt1", "hvt2", "hvt3"}, function(hvt)
Play:FireServer({"AGENT", "hvt"}, hvt, workspace)
end)
Agen:NewDropdown("Lowhealth", "Lowhealth", {"lowhealth1", "lowhealth2", "lowhealth3"}, function(low)
Play:FireServer({"AGENT", "lowhealth"}, low, workspace)
end)
Agen:NewDropdown("Echo Start", "Echo Start", {"start1", "start2"}, function(storm)
Play:FireServer({"AGENT", "echo_start"}, storm, workspace)
end)
-- Shadow --
local Shadow = Shadow:NewSection("Reikgon Voices")
Shadow:NewButton("Sickler Scream", "Alert", function()
Play:FireServer({"shadow"}, "alert", workspace)
end)
Shadow:NewButton("Chainbreak", "Chainbreak", function()
Play:FireServer({"shadow"}, "chainbreak", workspace)
end)
Shadow:NewButton("Sickler Theme", "Sickler Provoked Theme", function()
Play:FireServer({"shadow"}, "sickler_song", workspace)
end)
Shadow:NewButton("Sickler Crying", "Sickler Idle", function()
Play:FireServer({"shadow"}, "sickler_idle", workspace)
end)
Shadow:NewDropdown("Sickler", "Sickler Voice", {"sickler_noise1", "sickler_noise2", "sickler_noise3"}, function(sickler)
Play:FireServer({"shadow"}, sickler, workspace)
end)
Shadow:NewLabel("Skinner")
Shadow:NewDropdown("Skinner", "Skinner Voice", {"skinner_noise1", "skinner_noise2", "skinner_noise3", "skinner_noise4", "skinner_noise5"}, function(skinner)
Play:FireServer({"shadow"}, skinner, workspace)
end)
Shadow:NewLabel("Hanger")
Shadow:NewDropdown("Hanger Alert", "Hanger Alert", {"alert1", "alert2", "alert3"}, function(hanger)
Play:FireServer({"shadow", "hang"}, hanger, workspace)
end)
Shadow:NewButton("Influence", "influence", function()
Play:FireServer({"shadow", "hang"}, "influence1", workspace)
end)
Shadow:NewButton("Influence2", "influence2", function()
Play:FireServer({"shadow", "hang"}, "influence2", workspace)
end)
Shadow:NewButton("Cast", "Possessed Sound", function()
Play:FireServer({"shadow", "hang"}, "cast", workspace)
end)
Shadow:NewButton("Resist", "Out of Possessed", function()
Play:FireServer({"shadow", "hang"}, "resist", workspace)
end)
Shadow:NewLabel("Hidden")
Shadow:NewButton("Attack", "Hidden Attack Sound", function()
Play:FireServer({"events", "hiddenB"}, "attack", workspace)
end)
Shadow:NewDropdown("Voicelines", "Taunt", {"taunt1", "taunt2", "taunt3", "taunt4"}, function(hidden)
Play:FireServer({"events", "hiddenB"}, hidden, workspace)
end)
-- Settings --
local Set = Settings:NewSection("Settings")
Set:NewKeybind("UI", "UI Keybind", Enum.KeyCode.RightShift, function()
Library:ToggleUI()
end)
end,
})
local Button = Tab:CreateButton({
Name = "inf stamina [actually not inf]",
Callback = function()
repeat
task.wait()
until game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:FindFirstChild("TextLabel") ~= nil
if game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame == nil then
return
end
function GrabMainScript()
for _, instance in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
if instance:IsA("LocalScript") and instance.Name ~= "ClickDetectorScript" then
return instance
end
end
end
local func
local script = GrabMainScript()
for i, v in pairs(getreg()) do
if type(v) == "function" and getfenv(v).script then
if getfenv(v).script == script then
local upvalues = getupvalues(v)
if
tostring(upvalues[3]) ==
tostring(game.Players.LocalPlayer.PlayerGui.mainHUD.StaminaFrame:FindFirstChild("TextLabel").Text)
then
func = v
end
end
end
end
spawn(
function()
repeat
setupvalue(func, 3, math.huge)
task.wait()
until game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").Health <= 0
end
)
end,
})
local Button = Tab:CreateButton({
Name = "control sq [use inf yield] (also patched)",
Callback = function()
local controlling = workspace.activeHostiles["AI_QUEEN"]
local friendly = true
game.Players.LocalPlayer.Character = controlling
workspace.CurrentCamera.CameraSubject = controlling
workspace.CurrentCamera.CameraType = "Custom"
local player = game.Players.LocalPlayer
LocalPlayer = game.Players.LocalPlayer
Players = game:GetService("Players")
RunService = game:GetService("RunService")
local lp = game.Players.LocalPlayer
local gui = lp.PlayerGui
local rs = game.ReplicatedStorage
local ms = lp:GetMouse()
controlling.Humanoid:GetPropertyChangedSignal("WalkToPoint"):Connect(function()
controlling.Humanoid.WalkToPoint = controlling.HumanoidRootPart.Position
end)
if controlling:FindFirstChild("HumanoidRootPart") then
if workspace.speccingPlayers[game.Players.LocalPlayer.Name].HumanoidRootPart:FindFirstChild("BodyPosition") then
workspace.speccingPlayers[game.Players.LocalPlayer.Name].HumanoidRootPart:FindFirstChild("BodyPosition"):Destroy()
end
workspace.speccingPlayers[game.Players.LocalPlayer.Name].HumanoidRootPart.Anchored = false
workspace.speccingPlayers[game.Players.LocalPlayer.Name].HumanoidRootPart.CFrame = controlling.HumanoidRootPart.CFrame - Vector3.new(0,10,0)
wait(0.2)
--[[spawn(function()
game:GetService('RunService').Stepped:connect(function()
workspace.speccingPlayers[game.Players.LocalPlayer.Name].Humanoid:ChangeState(11)
end)
end)--]]
spawn(function()
local lp = game:GetService("Players").LocalPlayer
local c = workspace.speccingPlayers[game.Players.LocalPlayer.Name]
local hrp0 = c:FindFirstChild("HumanoidRootPart")
local hrp1 = hrp0:Clone()
c.Parent = nil
hrp0.Parent = hrp1
hrp0.RootJoint.Part0 = nil
hrp1.Parent = c
local h = game:GetService("RunService").Heartbeat
c.Parent = workspace
spawn(function()
hrp0.Transparency = 0.5
while h:Wait() and c and c.Parent do
hrp0.CFrame = hrp1.CFrame
hrp0.Orientation += Vector3.new(0, 0, 180)
hrp0.Position = controlling.HumanoidRootPart.Position - Vector3.new(0,10,0)
hrp0.Velocity = hrp1.Velocity
end
end)
end)
end
end,
})Features
- [+] Spawn Mre/Water
- [+] Spawn Scrap
- [+] INF stamina
- [+] Find WB
- And More!