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Throw Super Strength

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local userinputs = game:GetService("UserInputService")
local action = game:GetService("ContextActionService")
local w = game:GetService("Workspace")
local r = game:GetService("RunService")
local d = game:GetService("Debris")
local strength = Your Strength here.
 
w.ChildAdded:Connect(function(model)
    if model.Name == "GrabParts" then
        local part_to_impulse = model["GrabPart"] ["WeldConstraint"].Part1 -- Detecting The Object.
 
        if part_to_impulse then
            print("Part found!")
 
            local inputObj
            local velocityObj = Instance.new("BodyVelocity", part_to_impulse)
            local c1, c2, c3
 
            velocityObj.MaxForce = Vector3.new(0,0,0)
 
            while inputObj == nil and model.Parent do
                for _, button in pairs(game.Players.LocalPlayer.PlayerGui["ContextActionGui"]:GetDescendants()) do
                    if button:IsA("ImageLabel") then
                        if button.Image == "http://www.roblox.com/asset/?id=9603678090" then
                            inputObj = button.Parent
                            print(inputObj)
                        end
                    end
                end

				r.Heartbeat:Wait()
            end
            
			if inputObj then
				c1 = inputObj.MouseButton1Up:Connect(function()
					print("Launched!")
					velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge) -- Will Activate The Power
					velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength
            	end)
 
            	c2 = inputObj.MouseButton1Down:Connect(function()
              	  print("Launched!")
              	  velocityObj.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
              	  velocityObj.Velocity = workspace.CurrentCamera.CFrame.lookVector * strength
            	end)
			end
            
            
            c3 = model:GetPropertyChangedSignal("Parent"):Connect(function()
                if not model.Parent then
					c3:Disconnect()
                    d:AddItem(velocityObj, 1)

                    if c1 then
                        c1:Disconnect()
                        if c2 then
                            c2:Disconnect()
                        end
                    end
                end
            end)
        end
    end
end)

Features

  • Super Fling!
  • Really Working
  • Put The Number You Want For The Strength!