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Silent Aim

Script
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Script
getgenv().toggled = true 

getgenv().old = getgenv().old or require(game:GetService("ReplicatedStorage").Module.RayCast).RayIgnoreNonCollideWithIgnoreList

if getgenv().toggled then
    require(game:GetService("ReplicatedStorage").Module.RayCast).RayIgnoreNonCollideWithIgnoreList = function(...)
        local nearestDistance, nearestEnemy = 600, nil
        for i,v in pairs(game:GetService("Players"):GetPlayers()) do
            if v.Team ~= game:GetService("Players").LocalPlayer.Team and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then
                if (v.Character.HumanoidRootPart.Position - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < nearestDistance then
                    nearestDistance, nearestEnemy = (v.Character.HumanoidRootPart.Position - game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position).Magnitude, v
                end
            end
        end
        local arg = {old(...)}
        if (tostring(getfenv(2).script) == "BulletEmitter" or tostring(getfenv(2).script) == "Taser") and nearestEnemy then
            arg[1] = nearestEnemy.Character.HumanoidRootPart
            arg[2] = nearestEnemy.Character.HumanoidRootPart.Position
        end
        return unpack(arg)
    end
else    require(game:GetService("ReplicatedStorage").Module.RayCast).RayIgnoreNonCollideWithIgnoreList = getgenv().old
end

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