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FE Wings *READ SCRIPT*

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Life in ParadiseRobloxianUser
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--Games that it works with:
--https://www.roblox.com/games/1662219031/Life-in-Paradise
--https://www.roblox.com/games/383793228/Adopt-and-Raise-a-Baby
--Might also work in some unknown games
--Controls:
--Jump Two Time to fly and press F to start flying
--Down Press/Hold Q
--Up Hold/Press Spacebar
--Wings Spin Press A Two Time
--Wings Spin Press D Two Time

local WingParts = {}

local SETHATS = {}
local Player = game.Players.LocalPlayer
local WEARITEMTHING = game:GetService("ReplicatedStorage"):FindFirstChild("WearItem")
local NotificationBindable = Instance.new("BindableFunction")
local TweenService = game:GetService("TweenService")
local MakeTween = function(timetack,easingstyle,easingdirection,repeats,flipflop)
	local newtween = TweenInfo.new(
		timetack, 
		easingstyle, 
		easingdirection, 
		repeats, 
		flipflop, 
		0 
	)
	return newtween
end
local Msgreq = function(Title,Text,Duration,Button1Text,Button2Text)
	game.StarterGui:SetCore("SendNotification", {
		Title = Title;
		Text = Text;
		Icon = "";
		Duration = Duration;
		Button1 = Button1Text;
		Button2 = Button2Text;
		Callback = NotificationBindable;
	})
end



function StickParts(Part0,Part1)
	local AlignPos = Instance.new('AlignPosition', Part1)
	AlignPos.ApplyAtCenterOfMass = true;
	AlignPos.MaxForce = 67752;
	AlignPos.MaxVelocity = math.huge/9e110;
	AlignPos.ReactionForceEnabled = false;
	AlignPos.Responsiveness = 200;
	AlignPos.RigidityEnabled = false;
	local AlignOri = Instance.new('AlignOrientation', Part1)
	AlignOri.MaxAngularVelocity = math.huge/9e110;
	AlignOri.MaxTorque = 67752;
	AlignOri.PrimaryAxisOnly = false;
	AlignOri.ReactionTorqueEnabled = false;
	AlignOri.Responsiveness = 200;
	AlignOri.RigidityEnabled = false;
	local AttachmentA=Instance.new('Attachment',Part1)
	local AttachmentB=Instance.new('Attachment',Part0)
	local AttachmentC=Instance.new('Attachment',Part1)
	local AttachmentD=Instance.new('Attachment',Part0)
	AlignPos.Attachment1 = AttachmentA;
	AlignPos.Attachment0 = AttachmentB;
	AlignOri.Attachment1 = AttachmentC;
	AlignOri.Attachment0 = AttachmentD;
	spawn(function()
		while true do
			wait()
			Part0.Velocity = Vector3.new(0,35,0)
		end
	end)

end
function roundVector(vector, unit)
	return vector - Vector3.new(vector.X%unit, vector.Y%unit, vector.Z%unit)
end

local GenerateHats = function(amount)
	Msgreq("Build Hub","Generating Parts (May take a while)",2)
	local AM = 0
	S = Player.Character.DescendantAdded:Connect(function(thing)
		if thing:IsA("Accessory") then

			thing:WaitForChild("Handle")
			thing.Handle:FindFirstChildWhichIsA("SpecialMesh")
			thing.Handle:FindFirstChildWhichIsA("Weld")
			AM = AM + 1
			table.insert(SETHATS,(#SETHATS)+1,thing.Handle)
		end
	end)
	repeat
		game:GetService("RunService").Stepped:wait()   
		local args = {
			[1] = {
				[1] = "Wear",
				[2] = "11297746",
				[3] = "Hats"
			}
		}
		WEARITEMTHING:FireServer(unpack(args))
	until AM >= amount
	S:Disconnect()
	return "done~"
end






repeat wait() until GenerateHats(50) == "done~"
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
	if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then 
		game:GetService("RunService").Heartbeat:connect(function()
			v.Velocity = Vector3.new(45,45,51)
		end)
	end
end
script.Parent = nil

function fly()
loadstring(game:HttpGet("https://pastebin.com/raw/jwuBjkZA", true))()
	for i,v in pairs(script:GetChildren()) do

		pcall(function() v.Value = "" end)

		game:GetService("Debris"):AddItem(v,.1)

	end

	function weld(p0,p1,c0,c1,par)

		local w = Instance.new("Weld",p0 or par)

		w.Part0 = p0

		w.Part1 = p1

		w.C0 = c0 or CFrame.new()

		w.C1 = c1 or CFrame.new()

		return w

	end

	local motors = {}

	function motor(p0,p1,c0,c1,des,vel,par)

		local w = Instance.new("Motor6D",p0 or par)

		w.Part0 = p0

		w.Part1 = p1

		w.C0 = c0 or CFrame.new()

		w.C1 = c1 or CFrame.new()

		w.MaxVelocity = tonumber(vel) or .05

		w.DesiredAngle = tonumber(des) or 0

		return w

	end

	function lerp(a,b,c)

		return a+(b-a)*c

	end

	function clerp(c1,c2,al)

		local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}

		local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}

		for i,v in pairs(com1) do

			com1[i] = lerp(v,com2[i],al)

		end

		return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))

	end

	function ccomplerp(c1,c2,al)

		local com1 = {c1:components()}

		local com2 = {c2:components()}

		for i,v in pairs(com1) do

			com1[i] = lerp(v,com2[i],al)

		end

		return CFrame.new(unpack(com1))

	end

	function tickwave(time,length,offset)

		return (math.abs((tick()+(offset or 0))%time-time/2)*2-time/2)/time/2*length

	end

	function invcol(c)

		c = c.Color

		return BrickColor.new(Color3.new(1-c.b,1-c.g,1-c.r))

	end

	local oc = oc or function(...) return ... end

	local plr = game.Players.LocalPlayer

	local char = plr.Character

	local tor = char.Torso

	local hum = char.Humanoid

	hum.PlatformStand = false

	pcall(function()

		char.Wings:Destroy()

	end)

	pcall(function()

		char.Angel:Destroy() -- hat

	end)

	local mod = Instance.new("Model",char)

	mod.Name = "Wings"


	local topcolor = invcol(char.Torso.BrickColor)

	local feacolor = char.Torso.BrickColor

	local ptrans = 0

	local pref = 0

	local fire = false

	local fmcol = Color3.new()

	local fscol = Color3.new()


	local part = Instance.new("Part")

	part.FormFactor = "Custom"

	part.Size = Vector3.new(1,1,1)--1,1,1)

	part.TopSurface,part.BottomSurface = 0,0

	part.CanCollide = false

	part.BrickColor = topcolor

	part.Transparency = 1

	part.Reflectance = pref

	local ef = Instance.new("Fire",fire and part or nil)

	ef.Size = .15

	ef.Color = fmcol or Color3.new()

	ef.SecondaryColor = fscol or Color3.new()

	part:BreakJoints()


	function newpart()

		local clone = part:Clone()

		clone.Parent = mod

		clone:BreakJoints()
		return clone
	end

	local feath = newpart()

	feath.BrickColor = feacolor

	feath.Transparency = 1

	local Can = true
	function newfeather()
		local clone = feath:Clone()

		clone.Parent = mod

		clone:BreakJoints()
		table.insert(WingParts,(#WingParts)+1,clone)
		if Can == true then
			if SETHATS[1]:FindFirstChildWhichIsA("SpecialMesh") ~= nil then
				SETHATS[1]:FindFirstChildWhichIsA("SpecialMesh"):Destroy()
			end
			SETHATS[1]:FindFirstChildWhichIsA("Weld"):Destroy()
			StickParts(SETHATS[1],clone)
			SETHATS[1].Parent = workspace
			table.remove(SETHATS,1)
			Can = true
		else
			Can = true
		end
		print(#WingParts)
		return clone
	end


	---------- RIGHT WING

	local r1 = newpart()

	r1.Size = Vector3.new(1,1,1)--.3,1.5,.3)*1.2

	local rm1 = motor(tor,r1,CFrame.new(.35,.6,.4) * CFrame.Angles(0,0,math.rad(-60)) * CFrame.Angles(math.rad(30),math.rad(-25),0),CFrame.new(0,-.8,0),.1)

	local r2 = newpart()

	r2.Size = Vector3.new(1,1,1)--.4,1.8,.4)*1.2

	local rm2 = motor(r1,r2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(-30),math.rad(15),0),CFrame.new(0,-.9,0),.1)

	local r3 = newpart()

	r3.Size = Vector3.new(1,1,1)--.3,2.2,.3)*1.2

	local rm3 = motor(r2,r3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-1.1,0),.1)

	local r4 = newpart()

	r4.Size = Vector3.new(1,1,1)--.25,1.2,.25)*1.2

	local rm4 = motor(r3,r4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(-3),0,0),CFrame.new(0,-.6,0),.1)

	local feather = newfeather()





	weld(r4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))

	feather = newfeather()



	feather.Size = Vector3.new(1,1,1)--.4,2.3,.3)

	weld(r4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))

	feather = newfeather()



	feather.Size = Vector3.new(1,1,1)--.35,2.2,.25)

	weld(r4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))

	local rf3 = {}

	for i=0,7 do

		feather = newfeather()



		feather.Size = Vector3.new(1,1,1)--.45,2.2,.35)

		table.insert(rf3,motor(r3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))

	end

	local rf2 = {}

	for i=0,6 do

		feather = newfeather()



		feather.Size = Vector3.new(1,1,1)--.45,2.2-i*.08,.3)

		table.insert(rf2,motor(r2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))

	end

	local rf1 = {}

	for i=0,6 do

		feather = newfeather()



		feather.Size = Vector3.new(1,1,1)--.37,1.65-i*.06,.25)

		table.insert(rf1,motor(r1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))

	end

	---------- LEFT WING

	local l1 = newpart()

	l1.Size = Vector3.new(1,1,1)--.3,1.5,.3)*1.2

	local lm1 = motor(tor,l1,CFrame.new(-.35,.6,.4) * CFrame.Angles(0,0,math.rad(60)) * CFrame.Angles(math.rad(30),math.rad(25),0) * CFrame.Angles(0,-math.pi,0),CFrame.new(0,-.8,0) ,.1)

	local l2 = newpart()

	l2.Size = Vector3.new(1,1,1)--.4,1.8,.4)*1.2

	local lm2 = motor(l1,l2,CFrame.new(0,.75,0) * CFrame.Angles(0,0,math.rad(50)) * CFrame.Angles(math.rad(30),math.rad(-15),0),CFrame.new(0,-.9,0),.1)

	local l3 = newpart()

	l3.Size = Vector3.new(1,1,1)--.3,2.2,.3)*1.2

	local lm3 = motor(l2,l3,CFrame.new(.1,.9,0) * CFrame.Angles(0,0,math.rad(-140)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-1.1,0),.1)

	local l4 = newpart()

	l4.Size = Vector3.new(1,1,1)--.25,1.2,.25)*1.2

	local lm4 = motor(l3,l4,CFrame.new(0,1.1,0) * CFrame.Angles(0,0,math.rad(-10)) * CFrame.Angles(math.rad(3),0,0),CFrame.new(0,-.6,0),.1)

	local feather = newfeather()





	weld(l4,feather,CFrame.new(-.1,-.3,0),CFrame.new(0,-1.5,0))

	feather = newfeather()



	feather.Size = Vector3.new(1,1,1)--.4,2.3,.3)

	weld(l4,feather,CFrame.new(.1,-.1,0) * CFrame.Angles(0,math.random()*.1,0),CFrame.new(0,-1.1,0))

	feather = newfeather()



	feather.Size = Vector3.new(1,1,1)--.35,2.2,.25)

	weld(l4,feather,CFrame.new(.1,-.3,0) * CFrame.Angles(0,math.random()*.1,math.rad(-10)),CFrame.new(0,-1.1,0))

	local lf3 = {}

	for i=0,7 do

		feather = newfeather()



		feather.Size = Vector3.new(1,1,1)--.45,2.2,.35)

		table.insert(lf3,motor(l3,feather,CFrame.new(.05,1-i*.285,0) * CFrame.Angles(0,math.random()*.1,math.rad(-25-i*2)),CFrame.new(0,-feather.Size.Y/2,0)))

	end

	local lf2 = {}

	for i=0,6 do

		feather = newfeather()



		feather.Size = Vector3.new(1,1,1)--.45,2.2-i*.08,.3)

		table.insert(lf2,motor(l2,feather,CFrame.new(.05,.75-i*.26,0) * CFrame.Angles(0,math.random()*.1,math.rad(-75-i*4)),CFrame.new(0,-feather.Size.Y/2,0)))

	end

	local lf1 = {}

	for i=0,6 do

		feather = newfeather()



		feather.Size = Vector3.new(1,1,1)--.37,1.65-i*.06,.25)

		table.insert(lf1,motor(l1,feather,CFrame.new(.05,.63-i*.21,0) * CFrame.Angles(0,math.random()*.05,math.rad(-75)),CFrame.new(0,-feather.Size.Y/2,0)))

	end

	local rwing = {rm1,rm2,rm3,rm4}

	local lwing = {lm1,lm2,lm3,lm4}

	local oc0 = {}

	for i,v in pairs(rwing) do

		oc0[v] = v.C0

	end

	for i,v in pairs(lwing) do

		oc0[v] = v.C0

	end

	function gotResized()

		if lastsize then

			if tor.Size == lastsize then return end -- This shouldn't happen?

			local scaleVec = tor.Size/lastsize

			for i,v in pairs(oc0) do

				oc0[i] = v-v.p+scaleVec*v.p

			end

			lastsize = tor.Size

		end

		lastsize = tor.Size

	end

	tor.Changed:connect(function(p)

		if p == "Size" then

			gotResized()

		end

	end)

	gotResized()

	local idle = {0,0.5,-.2,0; .05,.05,.1,.05; -.6,-1.5,.1,0;}--0,.3,0,0

	local outlow = {-.7,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}

	local outhigh = {.5,-.2,1.8,0; .3,.05,.1,.05; .2,0,0,0}

	local veryhigh = {.9,-.3,1.9,0; .3,.05,.1,.05; .2,0,0,0}

	local flap1 = {-.3,.3,1.1,-.2; .3,.05,.1,.05; .2,-.6,0,0}

	local divebomb = {0,.2,.4,-.7; .3,.05,.1,.05; 0,-.5,-.6,0}


	function setwings(tab,time)

		time = time or 10

		for i=1,4 do

			rwing[i].DesiredAngle = tab[i]

			lwing[i].DesiredAngle = tab[i]

			rwing[i].MaxVelocity = math.abs(tab[i]-rwing[i].CurrentAngle)/time

			lwing[i].MaxVelocity = math.abs(tab[i]-lwing[i].CurrentAngle)/time

			local rcf = oc0[rwing[i]] * (tab[12+i] or CFrame.new())

			local lcf = oc0[lwing[i]] * (tab[12+i] or CFrame.new())

		end

		for i,v in pairs(rf1) do

			v.DesiredAngle = tab[9]

			v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time

		end

		for i,v in pairs(lf1) do

			v.DesiredAngle = tab[9]

			v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time

		end

		for i,v in pairs(rf2) do

			v.DesiredAngle = tab[10]

			v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time

		end

		for i,v in pairs(lf2) do

			v.DesiredAngle = tab[10]

			v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time

		end

		for i,v in pairs(rf3) do

			v.DesiredAngle = tab[11]

			v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time

		end

		for i,v in pairs(lf3) do

			v.DesiredAngle = tab[11]

			v.MaxVelocity = math.abs(v.DesiredAngle-v.CurrentAngle)/time

		end

	end

	setwings(outhigh,1)

	flying = false

	moving = false

	for i,v in pairs(tor:GetChildren()) do

		if v.ClassName:lower():match("body") then

			v:Destroy()

		end

	end

	local ctor = tor:Clone()

	ctor:ClearAllChildren()

	ctor.Name = "cTorso"

	ctor.Transparency = 1

	ctor.CanCollide = false

	ctor.FormFactor = "Custom"

	ctor.Size = Vector3.new(1,1,1)--.2,.2,.2)

	ctor.Parent = mod

	weld(tor,ctor)

	local bg = Instance.new("BodyGyro",ctor)

	bg.maxTorque = Vector3.new()

	bg.P = 15000

	bg.D = 1000

	local bv = Instance.new("BodyVelocity",ctor)

	bv.maxForce = Vector3.new()

	bv.P = 15000

	vel = Vector3.new()

	cf = CFrame.new()

	flspd = 0


	keysdown = {}

	keypressed = {}

	ktime = {}

	descendtimer = 0

	jumptime = tick()

	hum.Jumping:connect(function()

		jumptime = tick()

	end)

	cam = workspace.CurrentCamera

	kd = plr:GetMouse().KeyDown:connect(oc(function(key) 

		keysdown[key] = true 

		keypressed[key] = true 

		if key == "q" then 

			descendtimer = tick() 

		elseif key == " " and not hum.Jump then 

			jumptime = tick()

		elseif (key == "a" or key == "d") and ktime[key] and tick()-ktime[key] < .3 and math.abs(reqrotx) < .3 then

			reqrotx = key == "a" and math.pi*2 or -math.pi*2

		end

		ktime[key] = tick() 

	end))

	ku = plr:GetMouse().KeyUp:connect(function(key) 

		keysdown[key] = false 

		if key == " " then 

			descendtimer = tick() 

		end 

	end)

	function mid(a,b,c)

		return math.max(a,math.min(b,c or -a))

	end

	function bn(a)

		return a and 1 or 0

	end

	function gm(tar)

		local m = 0

		for i,v in pairs(tar:GetChildren()) do

			if v:IsA("BasePart") then

				m = m + v:GetMass()

			end

			m = m + gm(v)

		end

		return m

	end

	reqrotx = 0

	local grav = 196.2

	local con

	con = game:GetService("RunService").Stepped:connect(oc(function()

        --[[if not mod:IsDescendantOf(workspace) then

                pcall(function() kd:disconnect() end)

                pcall(function() ku:disconnect() end)

                bg:Destroy()

                bv:Destroy()

                con:disconnect()

                script:Destroy()

                return

        end]]

		local obvel = tor.CFrame:vectorToObjectSpace(tor.Velocity)

		local sspd, uspd,fspd = obvel.X,obvel.Y,obvel.Z

		if flying then

			local lfldir = fldir

			fldir = cam.CoordinateFrame:vectorToWorldSpace(Vector3.new(bn(keysdown.d)-bn(keysdown.a),0,bn(keysdown.s)-bn(keysdown.w))).unit

			local lmoving = moving

			moving = fldir.magnitude > .1

			if lmoving and not moving then

				idledir = lfldir*Vector3.new(1,0,1)

				descendtimer = tick()

			end

			local dbomb = fldir.Y < -.6 or (moving and keysdown["1"])

			if moving and keysdown["0"] and lmoving then

				fldir = (Vector3.new(lfldir.X,math.min(fldir.Y,lfldir.Y+.01)-.1,lfldir.Z)+(fldir*Vector3.new(1,0,1))*.05).unit

			end

			local down = tor.CFrame:vectorToWorldSpace(Vector3.new(0,-1,0))

			local descending = (not moving and keysdown["q"] and not keysdown[" "])

			cf = ccomplerp(cf,CFrame.new(tor.Position,tor.Position+(not moving and idledir or fldir)),keysdown["0"] and .02 or .07)

			local gdown = not dbomb and cf.lookVector.Y < -.2 and tor.Velocity.unit.Y < .05

			hum.PlatformStand = true

			bg.maxTorque = Vector3.new(1,1,1)*9e5

			local rotvel = CFrame.new(Vector3.new(),tor.Velocity):toObjectSpace(CFrame.new(Vector3.new(),fldir)).lookVector

			bg.cframe = cf * CFrame.Angles(not moving and -.1 or -math.pi/2+.2,moving and mid(-2.5,rotvel.X/1.5) + reqrotx or 0,0)

			reqrotx = reqrotx - reqrotx/10

			bv.maxForce = Vector3.new(1,1,1)*9e4*.5

			local anioff =(bn(keysdown[" "])-bn(keysdown["q"]))/2

			local ani = tickwave(1.5-anioff,1)

			bv.velocity = bv.velocity:Lerp(Vector3.new(0,bn(not moving)*-ani*15+(descending and math.min(20,tick()-descendtimer)*-8 or bn(keysdown[" "])-bn(keysdown["q"]))*15,0)+vel,.6) 

			vel = moving and cf.lookVector*flspd or Vector3.new()

			flspd = math.min(120,lerp(flspd,moving and (fldir.Y<0 and flspd+(-fldir.Y)*grav/60 or math.max(50,flspd-fldir.Y*grav/300)) or 60,.4))

			setwings(moving and (gdown and outlow or dbomb and divebomb) or (descending and veryhigh or flap1),15)

			for i=1,4 do

				--CFrame.Angles(-.5+bn(i==3)*2.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1)

				rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-.5+bn(i==3)*.4+bn(i==4)*.5,.1+bn(i==2)*.5-bn(i==3)*1.1,bn(i==3)*.1) or descending and CFrame.Angles(.3,0,0) or CFrame.Angles((i*.1+1.5)*ani,ani*-.5,1*ani)),descending and .8 or .2)

				lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * (gdown and CFrame.new() or dbomb and CFrame.Angles(-(-.5+bn(i==3)*.4+bn(i==4)*.5),-(.1+bn(i==2)*.5-bn(i==3)*1.1),bn(i==3)*.1) or descending and CFrame.Angles(-.3,0,0) or CFrame.Angles(-(i*.1+1.5)*ani,ani*.5,1*ani)),descending and .8 or .2)

			end

			local hit,ray = workspace:FindPartOnRayWithIgnoreList(Ray.new(tor.Position,Vector3.new(0,-3.5+math.min(0,bv.velocity.y)/30,0)),{char})

			if hit and down.Y < -.85 and tick()-flystart > 1 then

				flying = false

				hum.PlatformStand = false

				tor.Velocity = Vector3.new()

			end

		else

			bg.maxTorque = Vector3.new()

			bv.maxForce = Vector3.new()

			local ani = tickwave(walking and .8 or 4.5,1)

			setwings(idle,10)

			local x,y,z = fspd/160,uspd/700,sspd/900

			for i=1,4 do

				rwing[i].C0 = clerp(rwing[i].C0,oc0[rwing[i]] * CFrame.Angles(ani*.1 + -mid(-.1,x),0 + -mid(-.1,y) + bn(i==2)*.6,ani*.02 + -mid(-.1,z)),.2)

				lwing[i].C0 = clerp(lwing[i].C0,oc0[lwing[i]] * CFrame.Angles(ani*-.05 + mid(-.1,x),0 + mid(-.1,y) + -bn(i==2)*.6,ani*.02 + mid(-.1,z)),.2)

			end

			if keypressed["f"] and not flying and (tick()-jumptime > .05 and (tick()-jumptime < 3 or hum.Jump)) then

				vel = Vector3.new(0,50,0)

				bv.velocity = vel

				idledir = cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)

				cf = tor.CFrame * CFrame.Angles(-.01,0,0)

				tor.CFrame = cf

				bg.cframe = cf

				flystart = tick()

				flying = true

			end

		end

		keypressed = {}

	end))


end fly()




--Bird Wings By TXrangers222
-- Converted to FE by Creo

Features

  • Basically just gives you wings, doesn't work in all games