Script
local Chimpanzees = game:GetService("Players")
local Jungle = game:GetService("Workspace")
local TreeClimbingService = game:GetService("RunService")
local BananaStorage = game:GetService("ReplicatedStorage")
-- monkey type shit
local InGame = false
local Monkey = Chimpanzees.LocalPlayer
local MonkeyHabitat = Jungle:WaitForChild("__THINGS")
local ActiveMonkeys = MonkeyHabitat:WaitForChild("__INSTANCE_CONTAINER"):WaitForChild("Active")
local MonkeyDebris = Jungle:WaitForChild("__DEBRIS")
local MonkeyNetwork = BananaStorage:WaitForChild("Network")
local OldMonkeyHooks = {}
local MonkeyFishingGame = Monkey:WaitForChild("PlayerGui"):WaitForChild("_INSTANCES").FishingGame.GameBar
local CurrentMonkeyFishingModule = require(MonkeyHabitat.__INSTANCE_CONTAINER.Active:WaitForChild("Fishing").ClientModule.FishingGame)
-- functions
for i, v in pairs(CurrentMonkeyFishingModule) do
OldMonkeyHooks[i] = v
end
CurrentMonkeyFishingModule.IsFishInBar = function()
return math.random(1, 6) ~= 1
end
CurrentMonkeyFishingModule.StartGame = function(...)
InGame = true
return OldMonkeyHooks.StartGame(...)
end
CurrentMonkeyFishingModule.StopGame = function(...)
InGame = false
return OldMonkeyHooks.StopGame(...)
end
local function waitForMonkeyGameState(state)
repeat
TreeClimbingService.RenderStepped:Wait()
until InGame == state
end
local function getMonkeyRod()
return Monkey.Character and Monkey.Character:FindFirstChild("Rod", true)
end
local function getMonkeyBubbles(anchor)
local myBobber = nil
local myBubbles = false
local closestBobber = math.huge
for _, v in pairs(ActiveMonkeys.Fishing.Bobbers:GetChildren()) do
local distance = (v.Bobber.CFrame.Position - anchor.CFrame.Position).Magnitude
if distance <= closestBobber then
myBobber = v.Bobber
closestBobber = distance
end
end
if myBobber then
for _, v in pairs(MonkeyDebris:GetChildren()) do
if v.Name == "host" and v:FindFirstChild("Attachment") and (v.Attachment:FindFirstChild("Bubbles") or v.Attachment:FindFirstChild("Rare Bubbles")) and (v.CFrame.Position - myBobber.CFrame.Position).Magnitude <= 1 then
myBubbles = true
break
end
end
end
return myBubbles
end
while task.wait(1) do
pcall(function()
local fishingInstance = MonkeyHabitat.__INSTANCE_CONTAINER.Active:FindFirstChild("Fishing")
if fishingInstance and not InGame then
MonkeyNetwork.Instancing_FireCustomFromClient:FireServer("Fishing", "RequestCast", Vector3.new(1158 + math.random(-10, 10), 75, -3454 + math.random(-10, 10)))
local myAnchor = getMonkeyRod():WaitForChild("FishingLine").Attachment0
repeat
TreeClimbingService.RenderStepped:Wait()
until not ActiveMonkeys:FindFirstChild("Fishing") or (myAnchor and getMonkeyBubbles(myAnchor)) or InGame
if ActiveMonkeys:FindFirstChild("Fishing") then
MonkeyNetwork.Instancing_FireCustomFromClient:FireServer("Fishing", "RequestReel")
waitForMonkeyGameState(true)
waitForMonkeyGameState(false)
end
repeat
TreeClimbingService.RenderStepped:Wait()
until not ActiveMonkeys:FindFirstChild("Fishing") or (getMonkeyRod() and getMonkeyRod().Parent.Bobber.Transparency <= 0)
end
end)
endFeatures
- Auto Fishing for PS99
- OPEN SOURCED* - guys no skid please
- Made by me - Sourcive