Script
-- PLEASE BEFORE USING THE SCRIPT
-- IT MAKES THE ENEMIES FLOAT IN THE SKY, PLEASE LOOK UP!
--TRY TO FARM FOR A GUN BEFORE EXECUTING THE SCRIPT SO YOU CAN SHOOT THEM UP
local enemyNames = {
"Robloxian",
"Angry Robloxian",
"Giant Robloxian",
"Tiny Robloxian",
"Orc",
"Goblin"
}
local function resizeTorso(part, scale)
part.Size = part.Size * scale
part.CanCollide = false
part.CanQuery = false
part.CanTouch = false
part.Transparency = 0.5 -- put how transparent is the torso
end
-- if you want to stop the modification from running click L (on keyboard)
local function resetTorso(part, originalSize, originalTransparency)
part.Size = originalSize
part.CanCollide = true
part.CanQuery = true
part.CanTouch = true
part.Transparency = originalTransparency
end
local originalProperties = {}
-- loop to auto check for enemies
local running = true
while running do
for _, enemyName in ipairs(enemyNames) do
for _, instance in ipairs(workspace:GetChildren()) do
if instance:IsA("Model") and instance.Name == enemyName then
local torso = instance:FindFirstChild("Torso")
if torso and not originalProperties[torso] then
-- restore original torso size
originalProperties[torso] = { Size = torso.Size, Transparency = torso.Transparency }
-- resize torso
resizeTorso(torso, 15)
end
end
end
end
wait(0.1) -- it checks every 0.1 seconds ig
end
--key press detection
game:GetService("UserInputService").InputBegan:Connect(function(input)
if input.KeyCode == Enum.KeyCode.L then
running = false
-- revert torso to normal
for torso, properties in pairs(originalProperties) do
resetTorso(torso, properties.Size, properties.Transparency)
end
end
end)Features
- PLEASE READ BELOW BEFORE USING SCRIPT:
- I AM A BEGINNER SCRIPTER SO IT WONT BE AS GOOD,
- THE ENEMIES WILL FLOAT UP IN THE SKY PLEASE LOOK UP