Script
-- THERES NO UI LIB SKID IT IF YOU WANT
-- localistan
local executor = identifyexecutor() or "Unknown"
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local network = ReplicatedStorage:WaitForChild("network")
local Shared = network:WaitForChild("Shared")
local Lighting = game:GetService("Lighting")
local plr = game:GetService('Players').LocalPlayer
local id = plr.UserId
local r_storage = game:GetService("ReplicatedStorage")
local profiles = r_storage.network.Profiles
local p_prof = profiles:FindFirstChild(tostring(id))
local lfolder = p_prof.level
local sfolder = p_prof.stats
-- anticheat bypass
if executor == "Solara" then
if game.PlaceId == 15758062201 then
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local network = ReplicatedStorage:WaitForChild("network")
local Shared = network:WaitForChild("Shared")
local Lighting = game:GetService("Lighting")
local function removeFirstRemoteEvent()
local remoteEvents = Shared:GetChildren()
if #remoteEvents >= 1 then
remoteEvents[1]:Remove()
end
end
local function checkIfPreviouslyRan()
if Lighting:FindFirstChild("ScriptRanFlag") then
else
local flag = Instance.new("BoolValue")
flag.Name = "ScriptRanFlag"
flag.Parent = Lighting
removeFirstRemoteEvent()
end
end
else
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local network = ReplicatedStorage:WaitForChild("network")
local Shared = network:WaitForChild("Shared")
local connections = {}
local function disableFirstRemoteEvent()
local remoteEvents = Shared:GetChildren()
local remoteEvent
for _, obj in ipairs(remoteEvents) do
if obj:IsA("RemoteEvent") then
remoteEvent = obj
break
end
end
if remoteEvent then
if remoteEvent.OnServerEvent then
for _, connection in ipairs(getconnections(remoteEvent.OnServerEvent)) do
table.insert(connections, connection)
connection:Disable()
end
end
end
end
disableFirstRemoteEvent()
end
else
local OldFireServer
OldFireServer = hookfunction(Instance.new("RemoteEvent").FireServer, newcclosure(function(...)
local Args = { select(2, ...) }
if Args[2] == "kick" then
return coroutine.yield()
end
return OldFireServer(...)
end))
end
local plr = game:GetService("Players").LocalPlayer
local char = plr.Character
local rleg = char:FindFirstChild("RightBoot")
local lleg = char:FindFirstChild("LeftBoot")
local rarm = char:FindFirstChild("RightHand")
local larm = char:FindFirstChild("LeftHand")
local torso = char:FindFirstChild("Torso")
local head = char:FindFirstChild("Head")
local normalhead = Vector3.new(1.07806, 1.08216, 1.07811)
local normaltorso = Vector3.new(0.7437281608581543, 3.2065000534057617, 0.5140794515609741)
local normalrhand = Vector3.new(0.69334, 1.212, 0.744331)
local normallhand = Vector3.new(0.69334, 1.212, 0.744331)
local normalrleg = Vector3.new(0.823, 0.728, 1.582)
local normalleg = Vector3.new(0.823, 0.728, 1.582)
-- ui
local Fluent = loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/download/main.lua"))()
local SaveManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/SaveManager.lua"))()
local InterfaceManager = loadstring(game:HttpGet("https://raw.githubusercontent.com/dawid-scripts/Fluent/master/Addons/InterfaceManager.lua"))()
local Window = Fluent:CreateWindow({
Title = "Santoware",
SubTitle = "by santos team",
TabWidth = 160,
Size = UDim2.fromOffset(500, 400),
Acrylic = true,
Theme = "Dark",
MinimizeKey = Enum.KeyCode.RightShift
})
local Tabs = {
Main = Window:AddTab({ Title = "Main", Icon = "percent" }),
Hitbox = Window:AddTab({ Title = "Hitbox", Icon = "sliders-horizontal" }),
Misc = Window:AddTab({ Title = "Misc", Icon = "wrench" }),
AnotherReach = Window:AddTab({ Title = "Another", Icon = "wrench" }),
Settings = Window:AddTab({ Title = "Settings", Icon = "settings" })
}
local Options = Fluent.Options
Tabs.Main:AddParagraph({
Title = "Discord",
Content = "Our server discord.gg/aYJuQvyUbr"
})
Tabs.Main:AddParagraph({
Title = "Solara",
Content = "Solara have some bugs like gk catch invisible ball or sum, sorry about that."
})
Tabs.Main:AddParagraph({
Title = "Warn!",
Content = "Don't type rtp because it blocks sizers."
})
Tabs.Main:AddParagraph({
Title = "About Fake Boots!",
Content = "If you want to use fake boots then first press fake boots button after change the leg size."
})
Tabs.Main:AddButton({
Title = "Copy Discord Link",
Description = "",
Callback = function()
setclipboard("https://discord.gg/aYJuQvyUbr")
end
})
Tabs.Hitbox:AddParagraph({
Title = "FOOT",
Content = ""
})
Tabs.Hitbox:AddButton({
Title = "Fake Boots",
Description = "",
Callback = function()
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local leftBoot = character:FindFirstChild("LeftBoot")
if leftBoot then
local leftBootClone = leftBoot:Clone()
leftBootClone.Name = "LeftBootFake"
leftBootClone.Parent = character
leftBootClone.CanCollide = false
end
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local rightBoot = character:FindFirstChild("RightBoot")
if rightBoot then
local rightBootClone = rightBoot:Clone()
rightBootClone.Name = "RightBootFake"
rightBootClone.Parent = character
rightBootClone.CanCollide = false
end
rleg.Transparency = 1
lleg.Transparency = 1
end
})
local Lenabled = false
local Lx = 0.823
local Ly = 0.728
local Lz = 1.582
local LTrans = 0
local foothitbox = Tabs.Hitbox:AddToggle("foothitbox", {Title = "Enable Boot", Default = false })
foothitbox:OnChanged(function()
Lenabled = Options.foothitbox.Value
if Options.foothitbox.Value then
rleg.Size = Vector3.new(Lx, Ly, Lz)
rleg.Transparency = LTrans
rleg.Massless = true
rleg.CanCollide = false
lleg.Transparency = LTrans
lleg.Size = Vector3.new(Lx, Ly, Lz)
lleg.CanCollide = false
lleg.Massless = true
else
lleg.Transparency = 0
rleg.Transparency = 0
rleg.Size = normalrleg
rleg.Massless = false
rleg.CanCollide = true
lleg.Size = normalleg
lleg.CanCollide = true
lleg.Massless = false
end
end)
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size X:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Lx = Value
if Lenabled then
rleg.Size = Vector3.new(Lx, Ly, Lz)
lleg.Size = Vector3.new(Lx, Ly, Lz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size Y:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Ly = Value
if Lenabled then
rleg.Size = Vector3.new(Lx, Ly, Lz)
lleg.Size = Vector3.new(Lx, Ly, Lz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size Z:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Lz = Value
if Lenabled then
rleg.Size = Vector3.new(Lx, Ly, Lz)
lleg.Size = Vector3.new(Lx, Ly, Lz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Transparency",
Description = "",
Default = 2,
Min = 0,
Max = 100,
Rounding = 1,
Callback = function(Value)
LTrans = Value / 100
if Lenabled then
lleg.Transparency = Value / 100
rleg.Transparency = Value / 100
end
end
})
Tabs.Hitbox:AddParagraph({
Title = "HAND",
Content = ""
})
local Henabled = false
local Hx = 0.823
local Hy = 0.728
local Hz = 1.582
local HTrans = 0
local handhitbox = Tabs.Hitbox:AddToggle("handhitbox", {Title = "Enable Hand", Default = false })
handhitbox:OnChanged(function()
Henabled = Options.handhitbox.Value
if Options.handhitbox.Value then
rarm.Size = Vector3.new(Hx, Hy, Hz)
rarm.Transparency = HTrans
rarm.Massless = true
rarm.CanCollide = false
larm.Transparency = HTrans
larm.Size = Vector3.new(Hx, Hy, Hz)
larm.CanCollide = false
larm.Massless = true
else
larm.Transparency = 0
rarm.Transparency = 0
rarm.Size = normalrhand
rarm.Massless = false
rarm.CanCollide = true
larm.Size = normallhand
larm.CanCollide = true
larm.Massless = false
end
end)
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size X:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Hx = Value
if Henabled then
rarm.Size = Vector3.new(Hx, Hy, Hz)
larm.Size = Vector3.new(Hx, Hy, Hz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size Y:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Hy = Value
if Henabled then
rarm.Size = Vector3.new(Hx, Hy, Hz)
larm.Size = Vector3.new(Hx, Hy, Hz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size Z:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Hz = Value
if Henabled then
rarm.Size = Vector3.new(Hx, Hy, Hz)
larm.Size = Vector3.new(Hx, Hy, Hz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Transparency",
Description = "",
Default = 2,
Min = 0,
Max = 100,
Rounding = 1,
Callback = function(Value)
LTrans = Value / 100
if Lenabled then
larm.Transparency = Value / 100
rarm.Transparency = Value / 100
end
end
})
Tabs.Hitbox:AddParagraph({
Title = "TORSO",
Content = ""
})
local Tenabled = false
local Hedenabld = false
local TTrans = 0
local HedTrans = 0
local Tx = 0.7437281608581543
local Ty = 3.2065000534057617
local Tz = 0.5140794515609741
local Hedx = 1.078055739402771
local Hedy = 1.0821601152420044
local Hedz = 1.078110694885254
local torsohitbox = Tabs.Hitbox:AddToggle("torsohitbox", {Title = "Enable Torso", Default = false })
torsohitbox:OnChanged(function()
Tenabled = Options.torsohitbox.Value
if Options.torsohitbox.Value then
torso.Size = Vector3.new(Tx, Ty, Tz)
torso.Transparency = TTrans
torso.Massless = true
torso.CanCollide = false
else
torso.Size = Vector3.new(normaltorso)
torso.Transparency = TTrans
torso.Massless = false
torso.CanCollide = true
end
end)
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size X:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Tx = Value
if Tenabled then
torso.Size = Vector3.new(Tx, Ty, Tz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size Y:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Ty = Value
if Tenabled then
torso.Size = Vector3.new(Tx, Ty, Tz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size Z:",
Description = "",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Tz = Value
if Tenabled then
torso.Size = Vector3.new(Tx, Ty, Tz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Transparency",
Description = "",
Default = 2,
Min = 0,
Max = 100,
Rounding = 1,
Callback = function(Value)
TTrans = Value / 100
if Tenabled then
torso.Transparency = Value / 100
end
end
})
Tabs.Hitbox:AddParagraph({
Title = "HEAD",
Content = ""
})
local headhitbox = Tabs.Hitbox:AddToggle("headhitbox", {Title = "Enable Head", Default = false })
headhitbox:OnChanged(function()
Hedenabld = Options.headhitbox.Value
if Options.headhitbox.Value then
head.Size = Vector3.new(Hedx, Hedy, Hedz)
head.Transparency = HedTrans
head.Massless = true
head.CanCollide = false
else
head.Size = Vector3.new(normalhead)
head.Transparency = HedTrans
head.Massless = false
head.CanCollide = true
end
end)
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size X:",
Description = "",
Default = 1.07806,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Hedx = Value
if Hedenabld then
head.Size = Vector3.new(Hedx, Hedy, Hedz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size Y:",
Description = "",
Default = 1.08216,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Hedy = Value
if Hedenabld then
head.Size = Vector3.new(Hedx, Hedy, Hedz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Size Z:",
Description = "",
Default = 1.07811,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
Hedz = Value
if Hedenabld then
head.Size = Vector3.new(Hedx, Hedy, Hedz)
end
end
})
local Slider = Tabs.Hitbox:AddSlider("Slider", {
Title = "Transparency",
Description = "",
Default = 2,
Min = 0,
Max = 100,
Rounding = 1,
Callback = function(Value)
HedTrans = Value / 100
if Hedenabld then
head.Transparency = Value / 100
end
end
})
function torsocan()
if Tenabled then
torso.CanCollide = false
else
torso.CanCollide = true
end
end
function headcan()
if Hedenabld then
head.CanCollide = false
else
head.CanCollide = true
end
end
game:GetService("RunService").RenderStepped:Connect(torsocan)
game:GetService("RunService").RenderStepped:Connect(headcan)
head:GetPropertyChangedSignal("CanCollide"):Connect(function()
if Hedenabld then
head.CanCollide = false
else
head.CanCollide = true
end
end)
-- misc
Tabs.Misc:AddButton({
Title = "Get All Skins",
Description = "it gives you all skins",
Callback = function()
skinchange()
end
})
local infsenabled = false
local infstamina = Tabs.Misc:AddToggle("infstamina", {Title = "Infinite Stamina", Default = false })
infstamina:OnChanged(function()
infsenabled = Options.infstamina.Value
end)
local staminaValue = game.AssetService.controllers.movementController.stamina
local RunService = game:GetService("RunService")
local function checkAndSetStamina()
if infsenabled then
if staminaValue.Value < 100 then
staminaValue.Value = 100
end
end
end
RunService.RenderStepped:Connect(checkAndSetStamina)
local Input = Tabs.Misc:AddInput("Input", {
Title = "Level",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
lfolder.Level.Value = Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "XP",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
lfolder.XP.Value = Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "XP Needed",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
lfolder.XPNeeded.Value = Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "Point(Cash)",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
sfolder.Cash.Value = Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "Assist",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
sfolder.Assist.Value = Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "Goals",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
sfolder.Goals.Value = Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "MOTM",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
sfolder.MOTM.Value = Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "Wins",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
sfolder.Wins.Value = Value
end
})
local Input = Tabs.Misc:AddInput("Input", {
Title = "Saves",
Default = "",
Placeholder = "",
Numeric = true,
Finished = false,
Callback = function(Value)
sfolder.Saves.Value = Value
end
})
Tabs.AnotherReach:AddParagraph({
Title = "Read!",
Content = "If you using Solara Foot and Head and Torso reachs are buggy, idk about Hand but its work maybe."
})
Tabs.AnotherReach:AddParagraph({
Title = "Read!",
Content = "Have some bugs pls be patient for now."
})
local handrr = Tabs.AnotherReach:AddToggle("handrr", { Title = "enable hand reach", Default = false })
local enableFeet = Tabs.AnotherReach:AddToggle("enableFeet", { Title = "enable foot reach", Default = false })
local enableHead = Tabs.AnotherReach:AddToggle("enableHead", { Title = "enable head reach", Default = false })
local enableTorso = Tabs.AnotherReach:AddToggle("enableTorso", { Title = "enable torso reach", Default = false })
local handSlider = Tabs.AnotherReach:AddSlider("HandSlider", {
Title = "studs of hand",
Description = "adjust the reach for hands",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
_G.HandMagnitude = Value
end
})
local footSlider = Tabs.AnotherReach:AddSlider("FootSlider", {
Title = "studs for foot",
Description = "adjust the reach for foot",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
_G.FootMagnitude = Value
end
})
local headSlider = Tabs.AnotherReach:AddSlider("HeadSlider", {
Title = "studs of head",
Description = "adjust the reach for head",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
_G.HeadMagnitude = Value
end
})
local torsoSlider = Tabs.AnotherReach:AddSlider("TorsoSlider", {
Title = "studs of torso",
Description = "adjust the reach for torso",
Default = 2,
Min = 0,
Max = 25,
Rounding = 1,
Callback = function(Value)
_G.TorsoMagnitude = Value
end
})
_G.BallName = ""
_G.HandMagnitude = 2
_G.FootMagnitude = 2
_G.HeadMagnitude = 2
_G.TorsoMagnitude = 2
_G.HandEnabled = false
_G.FeetEnabled = false
_G.HeadEnabled = false
_G.TorsoEnabled = false
_G.Path = nil
local player = game.Players.LocalPlayer
local char = player.Character or player.CharacterAdded:Wait()
local rarm = char:FindFirstChild("LeftHand")
local larm = char:FindFirstChild("RightHand")
local rfoot = char:FindFirstChild("RightFoot")
local lfoot = char:FindFirstChild("LeftFoot")
local head = char:FindFirstChild("Head")
local torso = char:FindFirstChild("Torso")
local props = {
size = Vector3.new(1.75, 1.75, 1.75),
shape = Enum.PartType.Ball,
material = Enum.Material.SmoothPlastic
}
local function fire(ball)
if _G.HandEnabled then
firetouchinterest(rarm, ball, 0)
firetouchinterest(larm, ball, 0)
wait()
firetouchinterest(rarm, ball, 1)
firetouchinterest(larm, ball, 1)
end
if _G.FeetEnabled then
firetouchinterest(rfoot, ball, 0)
firetouchinterest(lfoot, ball, 0)
wait()
firetouchinterest(rfoot, ball, 1)
firetouchinterest(lfoot, ball, 1)
end
if _G.HeadEnabled then
firetouchinterest(head, ball, 0)
wait()
firetouchinterest(head, ball, 1)
end
if _G.TorsoEnabled then
firetouchinterest(torso, ball, 0)
wait()
firetouchinterest(torso, ball, 1)
end
end
local function handleBall(ball)
local distance = (ball.Position - char.HumanoidRootPart.Position).Magnitude
if _G.HandEnabled and distance <= _G.HandMagnitude then
_G.Path = ball.Parent
fire(ball)
end
if _G.FeetEnabled and distance <= _G.FootMagnitude then
_G.Path = ball.Parent
fire(ball)
end
if _G.HeadEnabled and distance <= _G.HeadMagnitude then
_G.Path = ball.Parent
fire(ball)
end
if _G.TorsoEnabled and distance <= _G.TorsoMagnitude then
_G.Path = ball.Parent
fire(ball)
end
end
local function checkBalls()
local balls = _G.Path and _G.Path:GetChildren() or workspace:GetDescendants()
for _, ball in pairs(balls) do
if ball:IsA("BasePart") and ball.Size == props.size and ball.Material == props.material and ball.Shape == props.shape then
handleBall(ball)
end
end
end
local function onBallAdded(child)
if child:IsA("BasePart") and child.Size == props.size and child.Material == props.material and child.Shape == props.shape then
handleBall(child)
end
end
local function reachfunction()
if _G.HandEnabled or _G.FeetEnabled or _G.HeadEnabled or _G.TorsoEnabled then
workspace.ChildAdded:Connect(onBallAdded)
local int = 1
local last = tick()
game:GetService("RunService").RenderStepped:Connect(function()
if tick() - last > int then
last = tick()
checkBalls()
end
end)
end
end
handrr:OnChanged(function()
_G.HandEnabled = Options.handrr.Value
reachfunction()
end)
enableFeet:OnChanged(function()
_G.FeetEnabled = Options.enableFeet.Value
reachfunction()
end)
enableHead:OnChanged(function()
_G.HeadEnabled = Options.enableHead.Value
reachfunction()
end)
enableTorso:OnChanged(function()
_G.TorsoEnabled = Options.enableTorso.Value
reachfunction()
end)
reachfunction()
function skinchange()
local AssetService = game:GetService("AssetService")
local Profiles = game.ReplicatedStorage.network.Profiles
local function createAccessoryValues(player)
local playerUserId = player.UserId
local playerProfileFolder = Profiles:FindFirstChild(playerUserId)
if playerProfileFolder then
local inventoryFolder = playerProfileFolder:FindFirstChild("inventory")
if inventoryFolder then
local accessoriesFolder = inventoryFolder:FindFirstChild("Accessories")
if accessoriesFolder then
local playerGlovesValue = accessoriesFolder:FindFirstChild("Player Gloves")
if playerGlovesValue then
for _, asset in pairs(AssetService.game.accessories:GetChildren()) do
local clonedValue = playerGlovesValue:Clone()
clonedValue.Name = asset.Name
clonedValue.Parent = accessoriesFolder
local defaultValue = Instance.new("BoolValue")
defaultValue.Name = "DefaultValue"
defaultValue.Value = true
defaultValue.Parent = clonedValue
end
end
end
end
end
end
local player = game.Players.LocalPlayer
createAccessoryValues(player)
local AssetService = game:GetService("AssetService")
local Profiles = game.ReplicatedStorage.network.Profiles
local function createAccessoryValues(player)
local playerUserId = player.UserId
local playerProfileFolder = Profiles:FindFirstChild(playerUserId)
if playerProfileFolder then
local inventoryFolder = playerProfileFolder:FindFirstChild("inventory")
if inventoryFolder then
local accessoriesFolder = inventoryFolder:FindFirstChild("Boots")
if accessoriesFolder then
local playerGlovesValue = accessoriesFolder:FindFirstChild("White and Black")
if playerGlovesValue then
for _, asset in pairs(AssetService.game.boots:GetChildren()) do
local clonedValue = playerGlovesValue:Clone()
clonedValue.Name = asset.Name
clonedValue.Parent = accessoriesFolder
local defaultValue = Instance.new("BoolValue")
defaultValue.Name = "DefaultValue"
defaultValue.Value = true
defaultValue.Parent = clonedValue
end
end
end
end
end
end
local player = game.Players.LocalPlayer
createAccessoryValues(player)
local AssetService = game:GetService("AssetService")
local Profiles = game.ReplicatedStorage.network.Profiles
local function createAccessoryValues(player)
local playerUserId = player.UserId
local playerProfileFolder = Profiles:FindFirstChild(playerUserId)
if playerProfileFolder then
local inventoryFolder = playerProfileFolder:FindFirstChild("inventory")
if inventoryFolder then
local accessoriesFolder = inventoryFolder:FindFirstChild("Gloves")
if accessoriesFolder then
local playerGlovesValue = accessoriesFolder:FindFirstChild("White and Black")
if playerGlovesValue then
for _, asset in pairs(AssetService.game.gloves:GetChildren()) do
local clonedValue = playerGlovesValue:Clone()
clonedValue.Name = asset.Name
clonedValue.Parent = accessoriesFolder
local defaultValue = Instance.new("BoolValue")
defaultValue.Name = "DefaultValue"
defaultValue.Value = true
defaultValue.Parent = clonedValue
end
end
end
end
end
end
local player = game.Players.LocalPlayer
createAccessoryValues(player)
local AssetService = game:GetService("AssetService")
local Profiles = game.ReplicatedStorage.network.Profiles
local function createAccessoryValues(player)
local playerUserId = player.UserId
local playerProfileFolder = Profiles:FindFirstChild(playerUserId)
if playerProfileFolder then
local inventoryFolder = playerProfileFolder:FindFirstChild("inventory")
if inventoryFolder then
local accessoriesFolder = inventoryFolder:FindFirstChild("Ball Holds")
if accessoriesFolder then
local playerGlovesValue = accessoriesFolder:FindFirstChild("Default")
if playerGlovesValue then
for _, asset in pairs(AssetService.game.animations.Ball:GetChildren()) do
local clonedValue = playerGlovesValue:Clone()
clonedValue.Name = asset.Name
clonedValue.Parent = accessoriesFolder
end
end
end
end
end
end
local player = game.Players.LocalPlayer
createAccessoryValues(player)
local AssetService = game:GetService("AssetService")
local Profiles = game.ReplicatedStorage.network.Profiles
local function createAccessoryValues(player)
local playerUserId = player.UserId
local playerProfileFolder = Profiles:FindFirstChild(playerUserId)
if playerProfileFolder then
local inventoryFolder = playerProfileFolder:FindFirstChild("inventory")
if inventoryFolder then
local accessoriesFolder = inventoryFolder:FindFirstChild("Celebrations")
if accessoriesFolder then
local playerGlovesValue = accessoriesFolder:FindFirstChild("Fist Pump")
if playerGlovesValue then
for _, asset in pairs(AssetService.game.animations.Celebrations:GetChildren()) do
local clonedValue = playerGlovesValue:Clone()
clonedValue.Name = asset.Name
clonedValue.Parent = accessoriesFolder
end
end
end
end
end
end
local player = game.Players.LocalPlayer
createAccessoryValues(player)
endFeatures
- PREMIUM SCRIPT BY SANTO
- LEAKED BY SANTO DEVELOPER