Script
--Script by IVO#0001 on discord dm me support / new modded attacks.
game:GetService("\83\116\97\114\116\101\114\71\117\105"):SetCore("\83\101\110\100\78\111\116\105\102\105\99\97\116\105\111\110", {Title = "\73\86\79\35\48\48\48\49\32\102\111\114\32\115\117\112\112\111\114\116", Text = "\107\101\121\115\32\97\114\101\32\113\101\116\32\97\110\100\32\103\46"}) local l = game.Players.LocalPlayer local c = l:GetMouse() bind = "" bind2 = "\113" bind3 = "\101" bind4="\116" bind4="\103" c.KeyDown:connect(function(g) if g == bind then l.Character.HumanoidRootPart.CFrame = CFrame.new(1254.09656, 137.906067, -172.128204) end end) c.KeyDown:connect(function(r) if r == bind2 then local j = { [1] = "\103\114\111\117\110\100", [2] = game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Anims.SlasH1, [3] = 99, [4] = CFrame.new(-188.65386962890625, -24.722415924072266, -2068.960205078125) * CFrame.Angles(-3.141592502593994, 1.2997076511383057, 3.141592502593994), [5] = CFrame.new(-0.5, -0.6499999761581421, -2.25) * CFrame.Angles(-0, 0, -0), [6] = CFrame.new(0, 0, 0) * CFrame.Angles(-0, 0, -0), [7] = 0.10, [8] = Vector3.new(4, 6.5, 4), [9] = 25, [10] = 0.200, [11] = game:GetService("\80\108\97\121\101\114\115").LocalPlayer.Character.HumanoidRootPart, [12] = 2.0, [13] = 0.5, [14] = 20, [15] = 5, [16] = 320557563, [17] = 4766120183, [18] = 0.8, [19] = 0.4, [20] = 0, [21] = 9, [22] = 15, [23] = 25, [24] = "\110\111", [25] = 30, [26] = "\116\101\107\107\101\110", [27] = CFrame.new(-1, -3.5, -1.5) * CFrame.Angles(-0, 0, -0), [28] = Vector3.new(6, 1, 6), [29] = BrickColor.new(912) } game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Hitbox:FireServer(unpack(j)) if _G.Disabled then for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("\98\114\105\103\104\116\32\103\114\97\121") v.Character.HumanoidRootPart.Material = "\80\108\97\115\116\105\99" v.Character.HumanoidRootPart.CanCollide = false end) end end end end end) c.KeyDown:connect(function(k) if k == bind3 then local j = { [1] = 90, [2] = 0, [3] = 0.1, [4] = 0.1, [5] = 1 } game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").roll:FireServer(unpack(j)) _G.HeadSize = 0 _G.Disabled = true for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(2, 1, 1) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("\98\114\105\103\104\116\32\103\114\97\121") v.Character.HumanoidRootPart.Material = "\105\110\118\105\115\105\98\108\101" v.Character.HumanoidRootPart.CanCollide = false end) end end end end) c.KeyDown:connect(function(h) if h == bind4 then local j = { [1] = "\109\105\100", [2] = game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Anims.Slash1, [3] = 1, [4] = CFrame.new(-115.75306701660156, 24.500009536743164, 36426.2890625) * CFrame.Angles(4.26831263666827e-08, -0.9504613280296326, 3.531622283503566e-08), [5] = CFrame.new(0.5, 0, -3) * CFrame.Angles(-0, 0, -0), [6] = CFrame.new(0, 0, 0) * CFrame.Angles(-0, 0, -0), [7] = 0.165, [8] = Vector3.new(2, 2, 4), [9] = 8, [10] = 0.1, [11] = game:GetService("\80\108\97\121\101\114\115").LocalPlayer.Character.HumanoidRootPart, [12] = 1.1, [13] = 0.2, [14] = 3, [15] = 4, [16] = 200632136, [17] = 3572279770, [18] = 0.7, [19] = 0.5, [20] = 0, [21] = 0, [22] = 15, [23] = 15, [24] = "\110\111", [25] = 0, [26] = "\112\117\110\99\104" } game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Hitbox:FireServer(unpack(j)) for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(2, 1, 1) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("\98\114\105\103\104\116\32\103\114\97\121") v.Character.HumanoidRootPart.Material = "\105\110\118\105\115\105\98\108\101" v.Character.HumanoidRootPart.CanCollide = false end) end end end end) c.KeyDown:connect(function(h) if h == bind4 then local j = { [1] = "\108\111\119", [2] = game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Warrior.hac1, [3] = 4, [4] = CFrame.new(-87.02085876464844, 24.50000762939453, 36243.984375) * CFrame.Angles(-3.141592502593994, 0.17334233224391937, -3.141592502593994), [5] = CFrame.new(0, -1, -4.25) * CFrame.Angles(-0, 0, -0), [6] = CFrame.new(0, 0, 0) * CFrame.Angles(-0, 0, -0), [7] = 0.325, [8] = Vector3.new(11, 1, 6.5), [9] = 25, [10] = 99, [11] = game:GetService("\80\108\97\121\101\114\115").LocalPlayer.Character.HumanoidRootPart, [12] = 1.5, [13] = 0.1, [14] = 8, [15] = 7, [16] = 220834000, [17] = 4766120183, [18] = 0.35, [19] = 0.1, [20] = 0, [21] = 1, [22] = 30, [23] = 20, [24] = "\110\111", [25] = 0, [26] = "\119\97\114", [27] = 0, [28] = 0, [29] = 0, [30] = Vector3.new(1, 1, 0) } game:GetService("\82\101\112\108\105\99\97\116\101\100\83\116\111\114\97\103\101").Hitbox:FireServer(unpack(j)) for i,v in next, game:GetService('Players'):GetPlayers() do if v.Name ~= game:GetService('Players').LocalPlayer.Name then pcall(function() v.Character.HumanoidRootPart.Size = Vector3.new(2, 1, 1) v.Character.HumanoidRootPart.Transparency = 0.7 v.Character.HumanoidRootPart.BrickColor = BrickColor.new("\98\114\105\103\104\116\32\103\114\97\121") v.Character.HumanoidRootPart.Material = "\105\110\118\105\115\105\98\108\101" v.Character.HumanoidRootPart.CanCollide = false end) end end end end)Features
- I just fixed it.
- q = super brawler stomp.
- e = super role
- g = warrior swing modded <-- cross class btw
- T won't work rn.
- ( WORKS ON ALL CLASSES)
- skin unlocker soon maybe