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Asylum UnBlurred

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Asylum LifeMugen_Docs
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-- Disable Blur Forever
-- This code was generated by Cobalt
-- https://github.com/notpoiu/cobalt

local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")

-- Remove existing blur
if Lighting:FindFirstChild("Blur") then
	Lighting:FindFirstChild("Blur"):Destroy()
end

-- Continuously prevent blur from being applied
RunService.RenderStepped:Connect(function()
	-- Remove any blur effect that tries to appear
	if Lighting:FindFirstChild("Blur") then
		Lighting:FindFirstChild("Blur"):Destroy()
	end
end)

-- Also prevent the remote from working by intercepting it
local ReplicatedStorage = game:GetService("ReplicatedStorage")
pcall(function()
	local Event = ReplicatedStorage.Remote.UpdateBlur
	
	-- Disconnect all existing connections
	if Event.OnClientEvent then
		Event.OnClientEvent:Connect(function(BlurAmount)
			-- Block the blur from being applied
			if Lighting:FindFirstChild("Blur") then
				Lighting:FindFirstChild("Blur"):Destroy()
			end
		end)
	end
end)

print("Blur disabled permanently!")

Features

  • disable blurs