Script
--First Script
for i,v in pairs(workspace.CaveObby.Stages:GetDescendants()) do
if v.Name == "Lava" or v.Name == "KillPart" or v.Name == "SpikeLog" then
v:Destroy()
end
end
--Second Script
local TweenService = game:GetService("TweenService")
local player = game.Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local stages = {
workspace.CaveObby.Stages["1"].Spawn,
workspace.CaveObby.Stages["2"].Checkpoint,
workspace.CaveObby.Stages["3"].Checkpoint,
workspace.CaveObby.Stages["4"].Checkpoint,
}
local function tweenToPosition(position)
local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut)
local goal = {CFrame = position.CFrame}
local tween = TweenService:Create(humanoidRootPart, tweenInfo, goal)
tween:Play()
tween.Completed:Wait()
end
while true do
for _, stage in ipairs(stages) do
if stage then
tweenToPosition(stage)
task.wait(1)
end
end
end