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AutoInfinite Spinner [Choose any BL] preview
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AutoInfinite Spinner [Choose any BL]

Script
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Script
repeat task.wait() until game:isLoaded()
repeat task.wait() until game:GetService("Players").LocalPlayer:FindFirstChild("startevent")


tpsrv = game:GetService("TeleportService")
print("Creating variables")
game:GetService("Players").LocalPlayer.startevent:FireServer("band", "\128")

elementwanted = {"boil", "lightning", "fire", "ice", "sand", "crystal", "explosion"} -- put the bloodlines u want here
slot = "kg2" -- slot, u can change to kg2, kg3, kg4
print("Starting")
getgenv().atspn = true

while getgenv().atspn do
    wait(.3)
    for _, v in pairs(elementwanted) do
        print("Rolled: \n ----" .. game:GetService("Players").LocalPlayer.statz.main[slot].Value)
        if game:GetService("Players").LocalPlayer.statz.main[slot].Value == v then
            print("Got what u wanted!")
            game:GetService("Players").LocalPlayer.startevent:FireServer("band", "Eye")
            wait(1)
            game.Players.LocalPlayer:Kick("Got "..game:GetService("Players").LocalPlayer.statz.main[slot].Value.. "!")
            return
        end
    end
    if game:GetService("Players").LocalPlayer.statz.spins.Value <= 1 then
        tpsrv:Teleport(game.PlaceId, game.Players.LocalPlayer)
        end
    game:GetService("Players").LocalPlayer.startevent:FireServer("spin", slot)
end

Features

  • change the values in elementwanted (its for bloodline i named it that)
  • in the way i did it, or add more if u want
  • credits to Sowd for releasing the inf spins remote