repeattask.wait()untilgame:isLoaded()repeattask.wait()untilgame:GetService("Players").LocalPlayer:FindFirstChild("startevent")tpsrv=game:GetService("TeleportService")print("Creating variables")game:GetService("Players").LocalPlayer.startevent:FireServer("band","\128")elementwanted={"boil","lightning","fire","ice","sand","crystal","explosion"}-- put the bloodlines u want hereslot="kg2"-- slot, u can change to kg2, kg3, kg4print("Starting")getgenv().atspn=truewhilegetgenv().atspndowait(.3)for_,vinpairs(elementwanted)doprint("Rolled: \n ----"..game:GetService("Players").LocalPlayer.statz.main[slot].Value)ifgame:GetService("Players").LocalPlayer.statz.main[slot].Value==vthenprint("Got what u wanted!")game:GetService("Players").LocalPlayer.startevent:FireServer("band","Eye")wait(1)game.Players.LocalPlayer:Kick("Got "..game:GetService("Players").LocalPlayer.statz.main[slot].Value.."!")returnendendifgame:GetService("Players").LocalPlayer.statz.spins.Value<=1thentpsrv:Teleport(game.PlaceId,game.Players.LocalPlayer)endgame:GetService("Players").LocalPlayer.startevent:FireServer("spin",slot)end
Features
change the values in elementwanted (its for bloodline i named it that)
in the way i did it, or add more if u want
credits to Sowd for releasing the inf spins remote