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local lp = game:GetService("Players").LocalPlayer
local mod = require(lp:WaitForChild("PlayerScripts"):WaitForChild("Combat"):WaitForChild("Hit"))

local e = Vector3.new(20, 20, 20) -- size

local o1 = mod.Box
mod.Box = function(s, t, p, ...)
    if typeof(p) == "table" then
        if p.Size then p.Size = p.Size + e end
        if p.MaxDistanceXZ then p.MaxDistanceXZ = p.MaxDistanceXZ + 50 end
    end
    return o1(s, t, p, ...)
end

local o2 = mod.GetVelocityCompensatedHits
mod.GetVelocityCompensatedHits = function(s, o, z, m)
    if typeof(z) == "Vector3" then z = z + e end
    return o2(s, o, z, m)
end
print("Active")

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