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OVERLORD KEYLESS

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Westboundwubbysuares
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--[[
    OVERLORD - Westbound Edition
    Confirmed workspace data:
      - workspace.Animals  (Fox, BlackBear, DeerFawn, LegendaryCoyote, Bison,
                            MooseCow, Coyote, Wolf, DeerBuck, GrizzlyBear,
                            DireWolf, LegendaryBlackBear  — all with UUID suffix)
      - workspace.NPCs     (empty / loose NPC models)
      - workspace.Horses
      - workspace.Banks
      - workspace.ChestFolder
      - CashRegister, Safe models in workspace
    Character:
      - R15 rig: Head, HumanoidRootPart confirmed
      - Team = "Cowboys" or "Outlaws"
      - BoolValue "Ragdolled" inside character
      - Humanoid with Health/MaxHealth 100
]]

--// ═══════════════════════════════════════════
--//  RAYFIELD LOADER
--// ═══════════════════════════════════════════
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
    Name              = "Overlord  ·  Westbound",
    LoadingTitle      = "Overlord Hub",
    LoadingSubtitle   = "Westbound Edition",
    Theme             = "Default",
    DisableRayfieldPrompts  = true,
    DisableBuildWarnings    = true,
    ConfigurationSaving     = { Enabled = false },
    KeySystem               = false,
})

--// ═══════════════════════════════════════════
--//  SERVICES
--// ═══════════════════════════════════════════
local Players               = game:GetService("Players")
local RunService            = game:GetService("RunService")
local UserInputService      = game:GetService("UserInputService")
local Lighting              = game:GetService("Lighting")
local ProximityPromptService = game:GetService("ProximityPromptService")

local LP     = Players.LocalPlayer
local Camera = workspace.CurrentCamera

--// ═══════════════════════════════════════════
--//  ANTI-DETECTION: randomised instance tag names
--// ═══════════════════════════════════════════
local _S      = tostring(math.random(10000, 99999))
local T_PESP  = "WB_P" .. _S
local T_AESP  = "WB_A" .. _S
local T_HIGH  = "WB_H" .. _S

--// ═══════════════════════════════════════════
--//  SETTINGS
--// ═══════════════════════════════════════════
local Cfg = {
    -- Aimbot
    AimPlayers    = false,
    AimAnimals    = false,
    WallCheck     = false,
    TeamCheck     = true,
    Prediction    = false,
    FOV           = 150,
    ShowFOV       = false,
    -- Silent Aim
    SilentAim     = false,
    SilentSpeed   = 0.15,
    -- Player ESP
    ShowName      = false,
    ShowHP        = false,
    ShowBox       = false,
    ShowRole      = false,
    ShowDist      = false,
    CowboyColor   = Color3.fromRGB(100, 180, 255),
    OutlawColor   = Color3.fromRGB(255, 80, 80),
    -- Animal ESP
    AnimalESP     = false,
    AnimalDist    = 8000,
    AnimalColor   = Color3.fromRGB(100, 220, 100),
    LegendColor   = Color3.fromRGB(255, 215, 0),
    ShowAnimalHP  = true,
    -- World
    FullBright    = false,
    TPWalk        = false,
    TPSpeed       = 3,
    AntiRagdoll   = false,
    NoFallDmg     = false,
    RobAura       = false,
    TextSize      = 13,
}

--// ═══════════════════════════════════════════
--//  FOV CIRCLE
--// ═══════════════════════════════════════════
local FOVCircle           = Drawing.new("Circle")
FOVCircle.Thickness       = 1.2
FOVCircle.Color           = Color3.fromRGB(255, 255, 255)
FOVCircle.Filled          = false
FOVCircle.Transparency    = 1
FOVCircle.Visible         = false

--// ═══════════════════════════════════════════
--//  TABS
--// ═══════════════════════════════════════════
local TabCombat  = Window:CreateTab("Combat", 4483362458)
local TabVisuals = Window:CreateTab("Visuals", 4483362458)
local TabWorld   = Window:CreateTab("World", 4483362458)

--// ═══════════════════════════════════════════
--//  HELPERS
--// ═══════════════════════════════════════════
local function Char() return LP.Character end

local function GetRoot(obj)
    if not obj then return nil end
    if obj:IsA("BasePart") then return obj end
    if obj:IsA("Model") then
        return obj.PrimaryPart
            or obj:FindFirstChild("HumanoidRootPart")
            or obj:FindFirstChildWhichIsA("BasePart")
    end
end

local function GetDist(pos)
    local c = Char()
    if c and c:FindFirstChild("HumanoidRootPart") then
        return math.floor((c.HumanoidRootPart.Position - pos).Magnitude)
    end
    return 9999
end

-- Westbound teams are exactly "Cowboys" and "Outlaws"
local function GetTeamName(player)
    return player.Team and player.Team.Name or "None"
end

local function IsSameTeam(player)
    if not Cfg.TeamCheck then return false end
    local myTeam = LP.Team and LP.Team.Name or ""
    local theirTeam = GetTeamName(player)
    return myTeam ~= "" and myTeam == theirTeam
end

local function IsVisible(part)
    if not part then return false end
    local c = Char()
    if not c or not c:FindFirstChild("Head") then return false end
    local origin = Camera.CFrame.Position
    local dir    = part.Position - origin
    local params = RaycastParams.new()
    params.FilterDescendantsInstances = {c, Camera}
    params.FilterType  = Enum.RaycastFilterType.Exclude
    params.IgnoreWater = true
    local result = workspace:Raycast(origin, dir, params)
    if result then
        return result.Instance:IsDescendantOf(part.Parent)
    end
    return true
end

local function Predict(part)
    if not Cfg.Prediction then return part.Position end
    -- Westbound guns: ~400 studs/s bullet speed
    local vel  = part.AssemblyLinearVelocity
    local dist = GetDist(part.Position)
    return part.Position + vel * (dist / 400)
end

-- Strip UUID suffix from animal names e.g. "Wolf{73dfbaff-...}" -> "Wolf"
local function StripUUID(name)
    return name:gsub("{[^}]+}", ""):gsub("%s+$", "")
end

-- Map exact Westbound model names to display names
local ANIMAL_DISPLAY = {
    Fox                 = "Fox",
    BlackBear           = "Black Bear",
    DeerFawn            = "Deer (Fawn)",
    LegendaryCoyote     = "★ Legendary Coyote",
    Bison               = "Bison",
    MooseCow            = "Moose",
    Coyote              = "Coyote",
    Wolf                = "Wolf",
    DeerBuck            = "Deer (Buck)",
    GrizzlyBear         = "Grizzly Bear",
    DireWolf            = "Dire Wolf",
    LegendaryBlackBear  = "★ Legendary Black Bear",
    LegendaryGrizzly    = "★ Legendary Grizzly",
    LegendaryDireWolf   = "★ Legendary Dire Wolf",
    LegendaryWolf       = "★ Legendary Wolf",
    LegendaryFox        = "★ Legendary Fox",
    LegendaryBison      = "★ Legendary Bison",
    LegendaryMoose      = "★ Legendary Moose",
    NPC                 = "NPC",
    Goose               = "Goose",
}

local function GetAnimalDisplay(obj)
    local stripped = StripUUID(obj.Name)
    return ANIMAL_DISPLAY[stripped] or stripped
end

local function IsLegendary(obj)
    return StripUUID(obj.Name):find("Legendary") ~= nil
end

--// ═══════════════════════════════════════════
--//  ESP
--// ═══════════════════════════════════════════
local function ManageESP(rootPart, tag, text, color, show)
    if not rootPart or not rootPart.Parent then return end
    local bb = rootPart:FindFirstChild(tag)
    if show then
        if not bb then
            bb                  = Instance.new("BillboardGui")
            bb.Name             = tag
            bb.Adornee          = rootPart
            bb.AlwaysOnTop      = true
            bb.Size             = UDim2.new(0, 220, 0, 80)
            bb.StudsOffset      = Vector3.new(0, 3.5, 0)
            bb.Parent           = rootPart

            local lbl                    = Instance.new("TextLabel", bb)
            lbl.Name                     = "L"
            lbl.BackgroundTransparency   = 1
            lbl.Size                     = UDim2.new(1, 0, 1, 0)
            lbl.TextStrokeTransparency   = 0.3
            lbl.TextStrokeColor3         = Color3.new(0, 0, 0)
            lbl.Font                     = Enum.Font.SourceSansBold
            lbl.TextXAlignment           = Enum.TextXAlignment.Center
            lbl.TextYAlignment           = Enum.TextYAlignment.Center
            lbl.TextWrapped              = true
        end
        local lbl = bb:FindFirstChild("L")
        if lbl then
            lbl.TextSize   = Cfg.TextSize
            lbl.TextColor3 = color
            lbl.Text       = text
        end
    else
        if bb then bb:Destroy() end
    end
end

local function CleanESP(char)
    if not char then return end
    for _, tag in ipairs({T_PESP, T_HIGH}) do
        local o = char:FindFirstChild(tag, true)
        if o then o:Destroy() end
    end
end

-- Hook all players for instant ESP cleanup on death/respawn
local function HookPlayer(p)
    if p == LP then return end
    p.CharacterRemoving:Connect(CleanESP)
    p.CharacterAdded:Connect(function(char)
        task.wait(0.2)
        CleanESP(char)
    end)
end
Players.PlayerAdded:Connect(HookPlayer)
for _, p in ipairs(Players:GetPlayers()) do HookPlayer(p) end

--// ═══════════════════════════════════════════
--//  AIMBOT — uses confirmed Head + HumanoidRootPart
--// ═══════════════════════════════════════════
local function GetTarget()
    local best    = nil
    local bestMag = Cfg.FOV
    local center  = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)

    -- Players
    if Cfg.AimPlayers then
        for _, p in ipairs(Players:GetPlayers()) do
            if p == LP then continue end
            if IsSameTeam(p) then continue end
            local c = p.Character
            if not c then continue end
            local head = c:FindFirstChild("Head")
            local hum  = c:FindFirstChildOfClass("Humanoid")
            if not head or not hum or hum.Health <= 0 then continue end
            if Cfg.WallCheck and not IsVisible(head) then continue end
            local pos, vis = Camera:WorldToViewportPoint(Predict(head))
            if vis then
                local mag = (Vector2.new(pos.X, pos.Y) - center).Magnitude
                if mag < bestMag then
                    bestMag = mag
                    best    = head
                end
            end
        end
    end

    -- Animals — confirmed in workspace.Animals folder
    if Cfg.AimAnimals then
        local folder = workspace:FindFirstChild("Animals")
        if folder then
            for _, v in ipairs(folder:GetChildren()) do
                if not v:IsA("Model") then continue end
                local hum = v:FindFirstChildWhichIsA("Humanoid")
                if not hum or hum.Health <= 0 then continue end
                local rp = GetRoot(v)
                if not rp then continue end
                if Cfg.WallCheck and not IsVisible(rp) then continue end
                local pos, vis = Camera:WorldToViewportPoint(Predict(rp))
                if vis then
                    local mag = (Vector2.new(pos.X, pos.Y) - center).Magnitude
                    if mag < bestMag then
                        bestMag = mag
                        best    = rp
                    end
                end
            end
        end
        -- Also check loose NPC models in workspace root
        for _, v in ipairs(workspace:GetChildren()) do
            if v.Name == "NPC" and v:IsA("Model") then
                local hum = v:FindFirstChildWhichIsA("Humanoid")
                if not hum or hum.Health <= 0 then continue end
                local rp = GetRoot(v)
                if not rp then continue end
                if Cfg.WallCheck and not IsVisible(rp) then continue end
                local pos, vis = Camera:WorldToViewportPoint(Predict(rp))
                if vis then
                    local mag = (Vector2.new(pos.X, pos.Y) - center).Magnitude
                    if mag < bestMag then
                        bestMag = mag
                        best    = rp
                    end
                end
            end
        end
    end

    return best
end

--// ═══════════════════════════════════════════
--//  ANIMAL ESP LOOP
--// ═══════════════════════════════════════════
task.spawn(function()
    while task.wait(0.8) do
        if not Cfg.AnimalESP then continue end

        local folder = workspace:FindFirstChild("Animals")
        if not folder then continue end

        for _, v in ipairs(folder:GetChildren()) do
            if not v:IsA("Model") then continue end

            local rp  = GetRoot(v)
            if not rp then continue end

            local hum  = v:FindFirstChildWhichIsA("Humanoid")
            local dist = GetDist(rp.Position)

            -- Remove ESP if out of range
            if dist > Cfg.AnimalDist then
                local b = rp:FindFirstChild(T_AESP)
                if b then b:Destroy() end
                continue
            end

            local isLeg   = IsLegendary(v)
            local color   = isLeg and Cfg.LegendColor or Cfg.AnimalColor
            local name    = GetAnimalDisplay(v)
            local dead    = hum and hum.Health <= 0

            local lines = {name}
            if dead then
                lines[1] = name .. " 💀"
            elseif hum and Cfg.ShowAnimalHP then
                table.insert(lines, "HP: " .. math.floor(hum.Health) .. "/" .. math.floor(hum.MaxHealth))
            end
            if Cfg.ShowDist then
                table.insert(lines, dist .. "m")
            end

            ManageESP(rp, T_AESP, table.concat(lines, "\n"), color, true)
        end
    end
end)

--// ═══════════════════════════════════════════
--//  ANTI RAGDOLL — sets BoolValue "Ragdolled" to false
--//  (confirmed exists in character)
--// ═══════════════════════════════════════════
local ragdollConn
local function EnableAntiRagdoll()
    local c = Char()
    if not c then return end
    local rv = c:FindFirstChild("Ragdolled")
    if rv and rv:IsA("BoolValue") then
        rv.Value = false
        ragdollConn = rv:GetPropertyChangedSignal("Value"):Connect(function()
            if rv.Value == true then rv.Value = false end
        end)
    end
end

local function DisableAntiRagdoll()
    if ragdollConn then ragdollConn:Disconnect(); ragdollConn = nil end
end

--// ═══════════════════════════════════════════
--//  NO FALL DAMAGE
--//  Westbound handles fall damage server-side.
--//  We disable the Freefall humanoid state so the
--//  server never registers a fall in the first place.
--// ═══════════════════════════════════════════
local fallConn
local function EnableNoFallDmg()
    local c = Char()
    if not c then return end
    local hum = c:FindFirstChildOfClass("Humanoid")
    if not hum then return end
    -- Disable freefall state entirely so server never sees a fall
    hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false)
    hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, false)
    -- Also watch for state changes and cancel them
    fallConn = hum.StateChanged:Connect(function(old, new)
        if new == Enum.HumanoidStateType.Freefall 
        or new == Enum.HumanoidStateType.FallingDown then
            hum:ChangeState(Enum.HumanoidStateType.Jumping)
        end
    end)
end

local function DisableNoFallDmg()
    if fallConn then fallConn:Disconnect(); fallConn = nil end
    local c = Char()
    if not c then return end
    local hum = c:FindFirstChildOfClass("Humanoid")
    if not hum then return end
    hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true)
    hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, true)
end

-- Re-apply on respawn
LP.CharacterAdded:Connect(function()
    task.wait(0.5)
    if Cfg.AntiRagdoll then EnableAntiRagdoll() end
    if Cfg.NoFallDmg   then EnableNoFallDmg()   end
end)

--// ═══════════════════════════════════════════
--//  SILENT AIM — hookfunction on shootBullet
--//  Xeno supports hookfunction + newcclosure.
--//  We hook the GunLocalModule's shootBullet so
--//  arg3 (the target position) is replaced with
--//  our target. Crosshair never moves.
--// ═══════════════════════════════════════════
local Mouse = LP:GetMouse()

local function GetSilentTarget()
    local best, bestMag = nil, Cfg.FOV
    local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
    for _, p in ipairs(Players:GetPlayers()) do
        if p == LP then continue end
        if IsSameTeam(p) then continue end
        local c = p.Character
        if not c then continue end
        local head = c:FindFirstChild("Head")
        local hum = c:FindFirstChildOfClass("Humanoid")
        if not head or not hum or hum.Health <= 0 then continue end
        local pos, vis = Camera:WorldToViewportPoint(head.Position)
        if vis then
            local mag = (Vector2.new(pos.X, pos.Y) - center).Magnitude
            if mag < bestMag then bestMag = mag; best = head end
        end
    end
    local folder = workspace:FindFirstChild("Animals")
    if folder then
        for _, v in ipairs(folder:GetChildren()) do
            if not v:IsA("Model") then continue end
            local hum = v:FindFirstChildWhichIsA("Humanoid")
            if not hum or hum.Health <= 0 then continue end
            local rp = GetRoot(v)
            if not rp then continue end
            local pos, vis = Camera:WorldToViewportPoint(rp.Position)
            if vis then
                local mag = (Vector2.new(pos.X, pos.Y) - center).Magnitude
                if mag < bestMag then bestMag = mag; best = rp end
            end
        end
    end
    return best
end

-- Hook GunLocalModule's CreateShot function
-- From decompile: CreateShot is called with a table containing cframe
-- We intercept and replace the cframe direction with our target
task.spawn(function()
    -- Wait for gun module to load
    local GunScripts = game:GetService("ReplicatedStorage"):WaitForChild("GunScripts", 10)
    if not GunScripts then return end
    local CreateShotModule = GunScripts:WaitForChild("CreateShot", 10)
    if not CreateShotModule then return end

    -- Hook the module's CreateShot function via replaceclosure on the require result
    local ok, mod = pcall(require, CreateShotModule)
    if not ok or type(mod) ~= "table" then return end

    local origCreateShot = mod.CreateShot
    if not origCreateShot then return end

    mod.CreateShot = newcclosure(function(self, data)
        if Cfg.SilentAim and data and data.cframe then
            local t = GetSilentTarget()
            if t then
                local tPos = Predict(t)
                local origin = data.cframe.Position
                -- Replace bullet direction to point at target
                data.cframe = CFrame.new(origin, tPos)
            end
        end
        return origCreateShot(self, data)
    end)
end)

--// ═══════════════════════════════════════════
--//  RENDERSTEP — aimbot / player esp / tpwalk / fullbright
--// ═══════════════════════════════════════════
RunService.RenderStepped:Connect(function(dt)

    -- FOV Circle
    FOVCircle.Visible  = Cfg.ShowFOV
    FOVCircle.Radius   = Cfg.FOV
    FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)

    -- Hard Aimbot: hold RMB to snap camera to target
    local target = GetTarget()
    if target and (Cfg.AimPlayers or Cfg.AimAnimals) then
        local tPos = Predict(target)
        if UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then
            Camera.CFrame = CFrame.new(Camera.CFrame.Position, tPos)
        end
    end

    -- FullBright
    if Cfg.FullBright then
        Lighting.ClockTime     = 14
        Lighting.Brightness    = 2
        Lighting.GlobalShadows = false
        Lighting.FogEnd        = 100000
    end

    -- TPWalk — delta-time smooth, no jank
    if Cfg.TPWalk then
        local c = Char()
        if c then
            local hum = c:FindFirstChildOfClass("Humanoid")
            local hrp = c:FindFirstChild("HumanoidRootPart")
            if hum and hrp and hum.MoveDirection.Magnitude > 0 then
                hrp.CFrame = hrp.CFrame + hum.MoveDirection * Cfg.TPSpeed * dt * 22
            end
        end
    end

    -- Player ESP
    for _, p in ipairs(Players:GetPlayers()) do
        if p == LP then continue end
        local c = p.Character
        if not c then continue end

        local hum  = c:FindFirstChildOfClass("Humanoid")
        local head = c:FindFirstChild("Head")
        local hrp  = c:FindFirstChild("HumanoidRootPart")
        local rp   = head or hrp

        if rp and hum and hum.Health > 0 then
            -- Westbound teams: "Cowboys" = blue, "Outlaws" = red
            local teamName = GetTeamName(p)
            local isOutlaw = teamName == "Outlaws"
            local col      = isOutlaw and Cfg.OutlawColor or Cfg.CowboyColor

            local showText = Cfg.ShowName or Cfg.ShowHP or Cfg.ShowRole or Cfg.ShowDist
            local lines    = {}
            if Cfg.ShowName then table.insert(lines, p.Name) end
            if Cfg.ShowRole then
                local badge = isOutlaw and "[Outlaw]" or "[Cowboy]"
                table.insert(lines, badge)
            end
            if Cfg.ShowHP then
                table.insert(lines, "HP: " .. math.floor(hum.Health) .. "/" .. math.floor(hum.MaxHealth))
            end
            if Cfg.ShowDist then
                table.insert(lines, GetDist(rp.Position) .. "m")
            end

            ManageESP(rp, T_PESP, table.concat(lines, "\n"), col, showText)

            -- Highlight / Box ESP
            local hl = c:FindFirstChild(T_HIGH)
            if Cfg.ShowBox then
                if not hl then
                    hl          = Instance.new("Highlight")
                    hl.Name     = T_HIGH
                    hl.Parent   = c
                end
                hl.FillColor           = col
                hl.FillTransparency    = 0.55
                hl.OutlineColor        = Color3.new(1, 1, 1)
                hl.OutlineTransparency = 0
            elseif hl then
                hl:Destroy()
            end
        else
            CleanESP(c)
        end
    end
end)

--// ═══════════════════════════════════════════
--//  ROB AURA — auto-triggers Westbound rob prompts
--//  Confirmed prompt names: "Rob" (Hold F), Safe, CashRegister
--// ═══════════════════════════════════════════
ProximityPromptService.PromptShown:Connect(function(prompt)
    if Cfg.RobAura then
        local action = prompt.ActionText:lower()
        local obj    = prompt.ObjectText:lower()
        local both   = action .. obj
        local robKW  = {"rob", "loot", "crack", "steal", "open", "safe", "register", "bank", "stash"}
        for _, kw in ipairs(robKW) do
            if both:find(kw) then
                prompt.HoldDuration = 0
                pcall(fireproximityprompt, prompt)
                break
            end
        end
    end
end)

--// ═══════════════════════════════════════════
--//  UI — COMBAT TAB
--// ═══════════════════════════════════════════
TabCombat:CreateSection("Aimbot")

TabCombat:CreateToggle({
    Name = "Aim at Players", CurrentValue = false, Flag = "AimP",
    Callback = function(v) Cfg.AimPlayers = v end,
})
TabCombat:CreateToggle({
    Name = "Aim at Animals", CurrentValue = false, Flag = "AimA",
    Callback = function(v) Cfg.AimAnimals = v end,
})
TabCombat:CreateToggle({
    Name = "Team Check  (skip Cowboys)", CurrentValue = true, Flag = "TC",
    Callback = function(v) Cfg.TeamCheck = v end,
})
TabCombat:CreateToggle({
    Name = "Wall Check  (visible only)", CurrentValue = false, Flag = "WC",
    Callback = function(v) Cfg.WallCheck = v end,
})
TabCombat:CreateToggle({
    Name = "Prediction  (lead targets)", CurrentValue = false, Flag = "Pred",
    Callback = function(v) Cfg.Prediction = v end,
})
TabCombat:CreateSlider({
    Name = "FOV Radius", Range = {0, 800}, Increment = 5,
    CurrentValue = 150, Flag = "FOV",
    Callback = function(v) Cfg.FOV = v end,
})
TabCombat:CreateToggle({
    Name = "Show FOV Circle", CurrentValue = false, Flag = "SFOV",
    Callback = function(v) Cfg.ShowFOV = v end,
})

TabCombat:CreateSection("Silent Aim")

TabCombat:CreateToggle({
    Name = "Silent Aim  (crosshair stays, bullets hit target)", CurrentValue = false, Flag = "SA",
    Callback = function(v) Cfg.SilentAim = v end,
})

--// ═══════════════════════════════════════════
--//  UI — VISUALS TAB
--// ═══════════════════════════════════════════
TabVisuals:CreateSection("Player ESP")

TabVisuals:CreateToggle({
    Name = "Show Name", CurrentValue = false, Flag = "PN",
    Callback = function(v) Cfg.ShowName = v end,
})
TabVisuals:CreateToggle({
    Name = "Show Health", CurrentValue = false, Flag = "PH",
    Callback = function(v) Cfg.ShowHP = v end,
})
TabVisuals:CreateToggle({
    Name = "Show Role  (Cowboy / Outlaw)", CurrentValue = false, Flag = "PR",
    Callback = function(v) Cfg.ShowRole = v end,
})
TabVisuals:CreateToggle({
    Name = "Show Distance", CurrentValue = false, Flag = "PD",
    Callback = function(v) Cfg.ShowDist = v end,
})
TabVisuals:CreateToggle({
    Name = "Box ESP  (Highlight)", CurrentValue = false, Flag = "PB",
    Callback = function(v) Cfg.ShowBox = v end,
})
TabVisuals:CreateColorPicker({
    Name = "Cowboy Color", Color = Cfg.CowboyColor, Flag = "ColC",
    Callback = function(v) Cfg.CowboyColor = v end,
})
TabVisuals:CreateColorPicker({
    Name = "Outlaw Color", Color = Cfg.OutlawColor, Flag = "ColO",
    Callback = function(v) Cfg.OutlawColor = v end,
})

TabVisuals:CreateSection("Animal ESP")

TabVisuals:CreateToggle({
    Name = "Animal ESP", CurrentValue = false, Flag = "AE",
    Callback = function(v)
        Cfg.AnimalESP = v
        if not v then
            -- clean up all animal ESP labels
            local folder = workspace:FindFirstChild("Animals")
            if folder then
                for _, obj in ipairs(folder:GetChildren()) do
                    local rp = GetRoot(obj)
                    if rp then
                        local b = rp:FindFirstChild(T_AESP)
                        if b then b:Destroy() end
                    end
                end
            end
        end
    end,
})
TabVisuals:CreateToggle({
    Name = "Show Animal Health", CurrentValue = true, Flag = "AHP",
    Callback = function(v) Cfg.ShowAnimalHP = v end,
})
TabVisuals:CreateSlider({
    Name = "Max Animal Range (studs)", Range = {200, 15000}, Increment = 100,
    CurrentValue = 8000, Flag = "AD",
    Callback = function(v) Cfg.AnimalDist = v end,
})
TabVisuals:CreateColorPicker({
    Name = "Animal Color", Color = Cfg.AnimalColor, Flag = "ColA",
    Callback = function(v) Cfg.AnimalColor = v end,
})
TabVisuals:CreateColorPicker({
    Name = "Legendary Color", Color = Cfg.LegendColor, Flag = "ColL",
    Callback = function(v) Cfg.LegendColor = v end,
})

TabVisuals:CreateSection("Global")

TabVisuals:CreateSlider({
    Name = "Text Size", Range = {8, 22}, Increment = 1,
    CurrentValue = 13, Flag = "TS",
    Callback = function(v) Cfg.TextSize = v end,
})

--// ═══════════════════════════════════════════
--//  UI — WORLD TAB
--// ═══════════════════════════════════════════
TabWorld:CreateSection("Movement")

TabWorld:CreateToggle({
    Name = "TP-Walk  (Speed Boost)", CurrentValue = false, Flag = "TW",
    Callback = function(v) Cfg.TPWalk = v end,
})
TabWorld:CreateSlider({
    Name = "TP Speed", Range = {1, 15}, Increment = 1,
    CurrentValue = 3, Flag = "TWS",
    Callback = function(v) Cfg.TPSpeed = v end,
})
TabWorld:CreateToggle({
    Name = "Anti Ragdoll", CurrentValue = false, Flag = "AR",
    Callback = function(v)
        Cfg.AntiRagdoll = v
        if v then EnableAntiRagdoll() else DisableAntiRagdoll() end
    end,
})
TabWorld:CreateToggle({
    Name = "No Fall Damage", CurrentValue = false, Flag = "NFD",
    Callback = function(v)
        Cfg.NoFallDmg = v
        if v then EnableNoFallDmg() else DisableNoFallDmg() end
    end,
})

TabWorld:CreateSection("World")

TabWorld:CreateToggle({
    Name = "Full Bright", CurrentValue = false, Flag = "FB",
    Callback = function(v)
        Cfg.FullBright = v
        if not v then
            Lighting.ClockTime     = 8
            Lighting.Brightness    = 1
            Lighting.GlobalShadows = true
            Lighting.FogEnd        = 1000
        end
    end,
})

TabWorld:CreateSection("Robbery")

TabWorld:CreateToggle({
    Name = "Rob Aura  (auto-trigger rob prompts)", CurrentValue = false, Flag = "RA",
    Callback = function(v) Cfg.RobAura = v end,
})

--// ═══════════════════════════════════════════
--//  NOTIFICATION
--// ═══════════════════════════════════════════
Rayfield:Notify({
    Title    = "Overlord — Westbound",
    Content  = "Loaded! Good luck out there, partner 🤠",
    Duration = 6,
})

Features

  • DO NOT SKID PLEASE I WORKED HARD ON THIS AND STILL AM WORKING ON IT
  • Combot :
  • AIMBOT RIGHT MOUSE BUTTON TO LOCK ON
  • SILENTAIM (WIP)
  • ESP
  • ANTI FALL DAMAGE (WIP)
  • ESP ANIMALS
  • LOCK ON TO ANIMALS
  • AND MORE.......