Script
local UserInputService = game:GetService("UserInputService")
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")
local Lighting = game:GetService("Lighting")
local RunService = game:GetService("RunService")
local CoreGui = game:GetService("CoreGui")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TweenService = game:GetService("TweenService")
local CollectionService = game:GetService("CollectionService")
local Camera = workspace.CurrentCamera
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local isMobile = UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled
local isTouchDevice = UserInputService.TouchEnabled
-- Net
local NetModule = ReplicatedStorage:WaitForChild("Modules"):WaitForChild("Net")
local Net = require(NetModule)
local SkillCheckRemote = Net:Event("SkillCheck")
-- FOV Module
local Fov = require(ReplicatedStorage:WaitForChild("Modules"):WaitForChild("Fov"))
----------------------------------------------------
-- STATE
----------------------------------------------------
local InfiniteStaminaEnabled = false
local EspEnabled = false
local CameraEffectsEnabled = false
local NoSpreadEnabled = false
local AntiRagdollEnabled = false
local AutoSkillCheckEnabled = false
local AutoHopiumEnabled = false
local ChainFlingEnabled = false
local BonbonEspEnabled = false
local BigHitboxEnabled = false
local DogAimbotEnabled = false
local AimbotHolding = false
local RapidFireEnabled = false
local BonbonMagnetEnabled = false
local FullbrightEnabled = false
local NoFogEnabled = false
local NoShadowsEnabled = false
----------------------------------------------------
-- SETTINGS
----------------------------------------------------
local AimbotSettings = {
Key = Enum.KeyCode.E,
ToggleKey = Enum.KeyCode.LeftAlt,
FOV = 160,
Smoothness = 0.16,
AimPart = "Torso",
ShowFOV = true,
FOVColor = Color3.fromRGB(255, 60, 60),
MaxDistance = 220,
}
local HitboxSize = Vector3.new(14, 14, 14)
local MagnetRange = 150
local MagnetPower = 0.35
----------------------------------------------------
-- GUI
----------------------------------------------------
local ScreenGui = Instance.new("ScreenGui")
ScreenGui.Name = "DogsMenu"
ScreenGui.ResetOnSpawn = false
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.IgnoreGuiInset = true
local successUI = pcall(function() ScreenGui.Parent = CoreGui end)
if not successUI then ScreenGui.Parent = LocalPlayer:WaitForChild("PlayerGui") end
local MainFrame = Instance.new("Frame")
MainFrame.Name = "MainFrame"
MainFrame.Size = UDim2.new(0, 520, 0, 620)
MainFrame.Position = UDim2.new(0.5, -260, 0.5, -310)
MainFrame.BackgroundColor3 = Color3.fromRGB(18, 18, 22)
MainFrame.BorderSizePixel = 0
MainFrame.Active = true
MainFrame.Draggable = not isMobile
MainFrame.ClipsDescendants = true
MainFrame.Visible = not isMobile
MainFrame.Parent = ScreenGui
Instance.new("UICorner", MainFrame).CornerRadius = UDim.new(0, 8)
local MainStroke = Instance.new("UIStroke", MainFrame)
MainStroke.Color = Color3.fromRGB(40, 40, 48)
MainStroke.Thickness = 1
local UIScale = Instance.new("UIScale", MainFrame)
local function updateScale()
local viewport = workspace.CurrentCamera and workspace.CurrentCamera.ViewportSize or Vector2.new(1920, 1080)
local scale = 1
if isTouchDevice then
scale = math.clamp(math.min(viewport.X * 0.92, 520) / 520, 0.55, 0.95)
end
UIScale.Scale = scale
local scaledW, scaledH = 520 * scale, 620 * scale
MainFrame.Position = UDim2.new(0.5, -scaledW / 2, 0.5, -scaledH / 2)
end
updateScale()
workspace.CurrentCamera:GetPropertyChangedSignal("ViewportSize"):Connect(updateScale)
-- Mobile Open Button
local MobileOpenBtn = Instance.new("TextButton")
MobileOpenBtn.Name = "MobileOpen"
MobileOpenBtn.Size = UDim2.new(0, 52, 0, 52)
MobileOpenBtn.Position = UDim2.new(1, -70, 0.5, -26)
MobileOpenBtn.AnchorPoint = Vector2.new(0, 0.5)
MobileOpenBtn.BackgroundColor3 = Color3.fromRGB(22, 22, 28)
MobileOpenBtn.Text = "🐕"
MobileOpenBtn.TextSize = 26
MobileOpenBtn.Font = Enum.Font.GothamBold
MobileOpenBtn.TextColor3 = Color3.fromRGB(240, 240, 245)
MobileOpenBtn.AutoButtonColor = false
MobileOpenBtn.Visible = isTouchDevice
MobileOpenBtn.ZIndex = 50
MobileOpenBtn.Parent = ScreenGui
Instance.new("UICorner", MobileOpenBtn).CornerRadius = UDim.new(1, 0)
local MobileStroke = Instance.new("UIStroke", MobileOpenBtn)
MobileStroke.Color = Color3.fromRGB(40, 70, 140)
MobileStroke.Thickness = 2
do
local dragging, dragStart, startPos
MobileOpenBtn.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = true
dragStart = input.Position
startPos = MobileOpenBtn.Position
end
end)
UserInputService.InputChanged:Connect(function(input)
if dragging and (input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseMovement) then
local delta = input.Position - dragStart
MobileOpenBtn.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y)
end
end)
UserInputService.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then
dragging = false
end
end)
end
MobileOpenBtn.MouseButton1Click:Connect(function()
MainFrame.Visible = not MainFrame.Visible
if MainFrame.Visible then updateScale() end
end)
-- Snow
local SnowContainer = Instance.new("Frame")
SnowContainer.Name = "Snow"
SnowContainer.Size = UDim2.new(1, 0, 1, 0)
SnowContainer.BackgroundTransparency = 1
SnowContainer.ClipsDescendants = true
SnowContainer.ZIndex = 10
SnowContainer.Parent = MainFrame
local snowflakes = {}
local function createSnowflake()
local size = math.random(3, 6)
local flake = Instance.new("Frame")
flake.Size = UDim2.new(0, size, 0, size)
flake.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
flake.BackgroundTransparency = 0.4
flake.BorderSizePixel = 0
flake.ZIndex = 11
flake.Parent = SnowContainer
Instance.new("UICorner", flake).CornerRadius = UDim.new(1, 0)
local startX, startY = math.random(), math.random() * -0.5
flake.Position = UDim2.new(startX, 0, startY, 0)
table.insert(snowflakes, {
frame = flake, speed = math.random(20, 45) / 100,
drift = (math.random() - 0.5) * 0.15, x = startX, y = startY,
baseTransparency = math.random(30, 55) / 100
})
end
for i = 1, 60 do createSnowflake() end
RunService.RenderStepped:Connect(function(dt)
for _, flake in ipairs(snowflakes) do
flake.y = flake.y + flake.speed * dt
flake.x = flake.x + flake.drift * dt
local fade = 1
if flake.y < 0.1 then fade = flake.y / 0.1
elseif flake.y > 0.9 then fade = (1.2 - flake.y) / 0.3 end
fade = math.clamp(fade, 0, 1)
flake.frame.BackgroundTransparency = flake.baseTransparency + (1 - fade) * 0.5
if flake.y > 1.2 then
flake.y = -0.15
flake.x = math.random()
flake.speed = math.random(20, 45) / 100
flake.drift = (math.random() - 0.5) * 0.15
flake.baseTransparency = math.random(30, 55) / 100
end
if flake.x < -0.1 then flake.x = 1.1 end
if flake.x > 1.1 then flake.x = -0.1 end
flake.frame.Position = UDim2.new(flake.x, 0, flake.y, 0)
end
end)
-- Title Bar
local TitleBar = Instance.new("Frame")
TitleBar.Size = UDim2.new(1, 0, 0, 42)
TitleBar.BackgroundColor3 = Color3.fromRGB(22, 22, 28)
TitleBar.BorderSizePixel = 0
TitleBar.ZIndex = 2
TitleBar.Parent = MainFrame
Instance.new("UICorner", TitleBar).CornerRadius = UDim.new(0, 8)
local TitleFix = Instance.new("Frame")
TitleFix.Size = UDim2.new(1, 0, 0, 12)
TitleFix.Position = UDim2.new(0, 0, 1, -12)
TitleFix.BackgroundColor3 = Color3.fromRGB(22, 22, 28)
TitleFix.BorderSizePixel = 0
TitleFix.ZIndex = 2
TitleFix.Parent = TitleBar
local TitleLabel = Instance.new("TextLabel")
TitleLabel.Size = UDim2.new(1, -100, 1, 0)
TitleLabel.Position = UDim2.new(0, 16, 0, 0)
TitleLabel.BackgroundTransparency = 1
TitleLabel.Text = "Dogs"
TitleLabel.TextColor3 = Color3.fromRGB(240, 240, 245)
TitleLabel.TextSize = 16
TitleLabel.Font = Enum.Font.GothamBold
TitleLabel.TextXAlignment = Enum.TextXAlignment.Left
TitleLabel.ZIndex = 3
TitleLabel.Parent = TitleBar
local VersionLabel = Instance.new("TextLabel")
VersionLabel.Size = UDim2.new(0, 50, 1, 0)
VersionLabel.Position = UDim2.new(1, -60, 0, 0)
VersionLabel.BackgroundTransparency = 1
VersionLabel.Text = "v2.6"
VersionLabel.TextColor3 = Color3.fromRGB(100, 100, 120)
VersionLabel.TextSize = 12
VersionLabel.Font = Enum.Font.Gotham
VersionLabel.ZIndex = 3
VersionLabel.Parent = TitleBar
local CloseBtn = Instance.new("TextButton")
CloseBtn.Size = UDim2.new(0, 32, 0, 32)
CloseBtn.Position = UDim2.new(1, -40, 0.5, -16)
CloseBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 50)
CloseBtn.Text = "×"
CloseBtn.TextSize = 22
CloseBtn.Font = Enum.Font.GothamBold
CloseBtn.TextColor3 = Color3.fromRGB(200, 200, 210)
CloseBtn.AutoButtonColor = false
CloseBtn.ZIndex = 4
CloseBtn.Parent = TitleBar
Instance.new("UICorner", CloseBtn).CornerRadius = UDim.new(0, 6)
CloseBtn.MouseButton1Click:Connect(function() MainFrame.Visible = false end)
-- Sidebar
local Sidebar = Instance.new("Frame")
Sidebar.Size = UDim2.new(0, 130, 1, -42)
Sidebar.Position = UDim2.new(0, 0, 0, 42)
Sidebar.BackgroundColor3 = Color3.fromRGB(16, 16, 20)
Sidebar.BorderSizePixel = 0
Sidebar.ZIndex = 2
Sidebar.Parent = MainFrame
local SidebarLayout = Instance.new("UIListLayout", Sidebar)
SidebarLayout.Padding = UDim.new(0, 4)
local SidebarPadding = Instance.new("UIPadding", Sidebar)
SidebarPadding.PaddingTop = UDim.new(0, 12)
SidebarPadding.PaddingLeft = UDim.new(0, 10)
SidebarPadding.PaddingRight = UDim.new(0, 10)
-- Content
local ContentFrame = Instance.new("Frame")
ContentFrame.Size = UDim2.new(1, -130, 1, -42)
ContentFrame.Position = UDim2.new(0, 130, 0, 42)
ContentFrame.BackgroundColor3 = Color3.fromRGB(20, 20, 25)
ContentFrame.BorderSizePixel = 0
ContentFrame.ZIndex = 2
ContentFrame.Parent = MainFrame
local MainTab = Instance.new("ScrollingFrame")
MainTab.Size = UDim2.new(1, 0, 1, 0)
MainTab.BackgroundTransparency = 1
MainTab.BorderSizePixel = 0
MainTab.ScrollBarThickness = isTouchDevice and 6 or 3
MainTab.ScrollBarImageColor3 = Color3.fromRGB(50, 50, 60)
MainTab.CanvasSize = UDim2.new(0, 0, 0, 0)
MainTab.AutomaticCanvasSize = Enum.AutomaticSize.Y
MainTab.ZIndex = 3
MainTab.Parent = ContentFrame
local VisualsTab = Instance.new("ScrollingFrame")
VisualsTab.Size = UDim2.new(1, 0, 1, 0)
VisualsTab.BackgroundTransparency = 1
VisualsTab.BorderSizePixel = 0
VisualsTab.ScrollBarThickness = isTouchDevice and 6 or 3
VisualsTab.ScrollBarImageColor3 = Color3.fromRGB(50, 50, 60)
VisualsTab.CanvasSize = UDim2.new(0, 0, 0, 0)
VisualsTab.AutomaticCanvasSize = Enum.AutomaticSize.Y
VisualsTab.Visible = false
VisualsTab.ZIndex = 3
VisualsTab.Parent = ContentFrame
local function applyContentLayout(parent)
local layout = Instance.new("UIListLayout", parent)
layout.SortOrder = Enum.SortOrder.LayoutOrder
layout.Padding = UDim.new(0, 6)
local padding = Instance.new("UIPadding", parent)
padding.PaddingTop = UDim.new(0, 14)
padding.PaddingLeft = UDim.new(0, 16)
padding.PaddingRight = UDim.new(0, 16)
padding.PaddingBottom = UDim.new(0, 14)
end
applyContentLayout(MainTab)
applyContentLayout(VisualsTab)
-- Helpers
local function createSectionHeader(text, parent)
local header = Instance.new("TextLabel")
header.Size = UDim2.new(1, 0, 0, 22)
header.BackgroundTransparency = 1
header.Text = text
header.TextColor3 = Color3.fromRGB(140, 140, 160)
header.TextSize = 12
header.Font = Enum.Font.GothamBold
header.TextXAlignment = Enum.TextXAlignment.Left
header.ZIndex = 4
header.Parent = parent
return header
end
local function createSidebarButton(text, parent)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(1, 0, 0, isTouchDevice and 40 or 32)
btn.BackgroundColor3 = Color3.fromRGB(16, 16, 20)
btn.TextColor3 = Color3.fromRGB(150, 150, 165)
btn.Font = Enum.Font.GothamSemibold
btn.TextSize = 13
btn.Text = text
btn.TextXAlignment = Enum.TextXAlignment.Left
btn.AutoButtonColor = false
btn.ZIndex = 3
btn.Parent = parent
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 6)
local padding = Instance.new("UIPadding", btn)
padding.PaddingLeft = UDim.new(0, 12)
btn.MouseEnter:Connect(function()
if btn.BackgroundColor3 ~= Color3.fromRGB(40, 70, 140) then
TweenService:Create(btn, TweenInfo.new(0.12), {BackgroundColor3 = Color3.fromRGB(28, 28, 36)}):Play()
end
end)
btn.MouseLeave:Connect(function()
if btn.BackgroundColor3 ~= Color3.fromRGB(40, 70, 140) then
TweenService:Create(btn, TweenInfo.new(0.12), {BackgroundColor3 = Color3.fromRGB(16, 16, 20)}):Play()
end
end)
return btn
end
local function createToggle(text, parent, defaultState)
local row = Instance.new("Frame")
row.Size = UDim2.new(1, 0, 0, isTouchDevice and 40 or 32)
row.BackgroundTransparency = 1
row.ZIndex = 4
row.Parent = parent
local label = Instance.new("TextLabel")
label.Size = UDim2.new(1, -55, 1, 0)
label.BackgroundTransparency = 1
label.Text = text
label.TextColor3 = Color3.fromRGB(210, 210, 220)
label.TextSize = isTouchDevice and 14 or 13
label.Font = Enum.Font.Gotham
label.TextXAlignment = Enum.TextXAlignment.Left
label.ZIndex = 5
label.Parent = row
local toggle = Instance.new("TextButton")
toggle.Size = UDim2.new(0, isTouchDevice and 44 or 36, 0, isTouchDevice and 22 or 18)
toggle.Position = UDim2.new(1, isTouchDevice and -44 or -36, 0.5, isTouchDevice and -11 or -9)
toggle.BackgroundColor3 = defaultState and Color3.fromRGB(50, 120, 80) or Color3.fromRGB(45, 45, 55)
toggle.Text = ""
toggle.AutoButtonColor = false
toggle.ZIndex = 5
toggle.Parent = row
Instance.new("UICorner", toggle).CornerRadius = UDim.new(1, 0)
local knob = Instance.new("Frame")
knob.Size = UDim2.new(0, isTouchDevice and 18 or 14, 0, isTouchDevice and 18 or 14)
knob.Position = defaultState and UDim2.new(1, isTouchDevice and -20 or -16, 0.5, isTouchDevice and -9 or -7) or UDim2.new(0, 2, 0.5, isTouchDevice and -9 or -7)
knob.BackgroundColor3 = Color3.fromRGB(240, 240, 245)
knob.BorderSizePixel = 0
knob.ZIndex = 6
knob.Parent = toggle
Instance.new("UICorner", knob).CornerRadius = UDim.new(1, 0)
return row, toggle, knob
end
local function setToggleVisual(toggle, knob, state)
local onPos = isTouchDevice and UDim2.new(1, -20, 0.5, -9) or UDim2.new(1, -16, 0.5, -7)
local offPos = isTouchDevice and UDim2.new(0, 2, 0.5, -9) or UDim2.new(0, 2, 0.5, -7)
if state then
TweenService:Create(toggle, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(50, 120, 80)}):Play()
TweenService:Create(knob, TweenInfo.new(0.15), {Position = onPos}):Play()
else
TweenService:Create(toggle, TweenInfo.new(0.15), {BackgroundColor3 = Color3.fromRGB(45, 45, 55)}):Play()
TweenService:Create(knob, TweenInfo.new(0.15), {Position = offPos}):Play()
end
end
local function createSetting(text, parent, defaultValue, minVal, maxVal, step, onChange)
local row = Instance.new("Frame")
row.Size = UDim2.new(1, 0, 0, 28)
row.BackgroundTransparency = 1
row.ZIndex = 4
row.Parent = parent
local label = Instance.new("TextLabel")
label.Size = UDim2.new(0.55, 0, 1, 0)
label.BackgroundTransparency = 1
label.Text = text
label.TextColor3 = Color3.fromRGB(170, 170, 185)
label.TextSize = 12
label.Font = Enum.Font.Gotham
label.TextXAlignment = Enum.TextXAlignment.Left
label.ZIndex = 5
label.Parent = row
local valueLabel = Instance.new("TextLabel")
valueLabel.Size = UDim2.new(0, 50, 1, 0)
valueLabel.Position = UDim2.new(0.55, 0, 0, 0)
valueLabel.BackgroundTransparency = 1
valueLabel.Text = tostring(defaultValue)
valueLabel.TextColor3 = Color3.fromRGB(220, 220, 230)
valueLabel.TextSize = 12
valueLabel.Font = Enum.Font.GothamSemibold
valueLabel.ZIndex = 5
valueLabel.Parent = row
local minusBtn = Instance.new("TextButton")
minusBtn.Size = UDim2.new(0, 26, 0, 22)
minusBtn.Position = UDim2.new(1, -60, 0.5, -11)
minusBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 50)
minusBtn.Text = "-"
minusBtn.TextColor3 = Color3.fromRGB(220, 220, 230)
minusBtn.TextSize = 16
minusBtn.Font = Enum.Font.GothamBold
minusBtn.AutoButtonColor = false
minusBtn.ZIndex = 5
minusBtn.Parent = row
Instance.new("UICorner", minusBtn).CornerRadius = UDim.new(0, 5)
local plusBtn = Instance.new("TextButton")
plusBtn.Size = UDim2.new(0, 26, 0, 22)
plusBtn.Position = UDim2.new(1, -28, 0.5, -11)
plusBtn.BackgroundColor3 = Color3.fromRGB(40, 40, 50)
plusBtn.Text = "+"
plusBtn.TextColor3 = Color3.fromRGB(220, 220, 230)
plusBtn.TextSize = 16
plusBtn.Font = Enum.Font.GothamBold
plusBtn.AutoButtonColor = false
plusBtn.ZIndex = 5
plusBtn.Parent = row
Instance.new("UICorner", plusBtn).CornerRadius = UDim.new(0, 5)
local current = defaultValue
local function update(val)
current = math.clamp(val, minVal, maxVal)
valueLabel.Text = current == math.floor(current) and tostring(current) or string.format("%.2f", current)
if onChange then onChange(current) end
end
minusBtn.MouseButton1Click:Connect(function() update(current - step) end)
plusBtn.MouseButton1Click:Connect(function() update(current + step) end)
return row, update
end
-- Sidebar
local MainTabBtn = createSidebarButton("Main", Sidebar)
local VisualsTabBtn = createSidebarButton("Visuals", Sidebar)
local function setActiveTab(activeBtn, inactiveBtn, showMain)
MainTab.Visible = showMain
VisualsTab.Visible = not showMain
activeBtn.BackgroundColor3 = Color3.fromRGB(40, 70, 140)
activeBtn.TextColor3 = Color3.fromRGB(255, 255, 255)
inactiveBtn.BackgroundColor3 = Color3.fromRGB(16, 16, 20)
inactiveBtn.TextColor3 = Color3.fromRGB(150, 150, 165)
end
setActiveTab(MainTabBtn, VisualsTabBtn, true)
MainTabBtn.MouseButton1Click:Connect(function() setActiveTab(MainTabBtn, VisualsTabBtn, true) end)
VisualsTabBtn.MouseButton1Click:Connect(function() setActiveTab(VisualsTabBtn, MainTabBtn, false) end)
-- ==================== MAIN TAB ====================
createSectionHeader("COMBAT", MainTab)
local NoSpreadRow, NoSpreadToggle, NoSpreadKnob = createToggle("No Spread", MainTab, false)
local RapidFireRow, RapidFireToggle, RapidFireKnob = createToggle("Rapid Fire", MainTab, false)
local ChainFlingRow, ChainFlingToggle, ChainFlingKnob = createToggle("Manipulator Fling [E]", MainTab, false)
local DogAimbotRow, DogAimbotToggle, DogAimbotKnob = createToggle("Dog Aimbot [Hold E]", MainTab, false)
createSetting("Aimbot FOV", MainTab, AimbotSettings.FOV, 40, 400, 10, function(v) AimbotSettings.FOV = v end)
createSetting("Smoothness", MainTab, AimbotSettings.Smoothness, 0.05, 0.5, 0.02, function(v) AimbotSettings.Smoothness = v end)
createSetting("Max Distance", MainTab, AimbotSettings.MaxDistance, 50, 500, 20, function(v) AimbotSettings.MaxDistance = v end)
local BigHitboxRow, BigHitboxToggle, BigHitboxKnob = createToggle("Bonbon Big Hitbox", MainTab, false)
createSetting("Hitbox Size", MainTab, 14, 4, 40, 2, function(v) HitboxSize = Vector3.new(v, v, v) end)
local MagnetRow, MagnetToggle, MagnetKnob = createToggle("Bonbon Magnet", MainTab, false)
createSetting("Magnet Range", MainTab, 150, 30, 300, 10, function(v) MagnetRange = v end)
createSetting("Magnet Power", MainTab, 0.35, 0.1, 0.8, 0.05, function(v) MagnetPower = v end)
createSectionHeader("PLAYER", MainTab)
local StaminaRow, StaminaToggle, StaminaKnob = createToggle("Infinite Stamina [K]", MainTab, false)
local AntiRagdollRow, AntiRagdollToggle, AntiRagdollKnob = createToggle("Anti Ragdoll [J]", MainTab, false)
local AutoSkillRow, AutoSkillToggle, AutoSkillKnob = createToggle("Auto Skill Check [M]", MainTab, false)
local AutoHopiumRow, AutoHopiumToggle, AutoHopiumKnob = createToggle(isTouchDevice and "Auto Hopium (Hold)" or "Hold M3 Hopium [N]", MainTab, false)
-- ==================== VISUALS TAB ====================
createSectionHeader("ESP", VisualsTab)
local EspRow, EspToggle, EspKnob = createToggle("Radar ESP [H]", VisualsTab, false)
local BonbonEspRow, BonbonEspToggle, BonbonEspKnob = createToggle("Bonbon ESP", VisualsTab, false)
createSectionHeader("CAMERA", VisualsTab)
local CamRow, CamToggle, CamKnob = createToggle("Remove Camera Pop", VisualsTab, false)
createSectionHeader("FOV", VisualsTab)
createSetting("Camera FOV", VisualsTab, 70, 50, 120, 5, function(v)
local without = Fov:Without("DogsMenu")
Fov:Offset("DogsMenu", v - without)
end)
createSectionHeader("LIGHTING", VisualsTab)
local FullbrightRow, FullbrightToggle, FullbrightKnob = createToggle("Fullbright", VisualsTab, false)
local NoFogRow, NoFogToggle, NoFogKnob = createToggle("No Fog", VisualsTab, false)
local NoShadowsRow, NoShadowsToggle, NoShadowsKnob = createToggle("No Shadows", VisualsTab, false)
----------------------------------------------------
-- MOBILE ACTIONS
----------------------------------------------------
local MobileActions = Instance.new("Frame")
MobileActions.Size = UDim2.new(0, 130, 0, 160)
MobileActions.Position = UDim2.new(0, 16, 1, -180)
MobileActions.BackgroundTransparency = 1
MobileActions.Visible = isTouchDevice
MobileActions.ZIndex = 40
MobileActions.Parent = ScreenGui
local function createMobileAction(text, color, yOffset)
local btn = Instance.new("TextButton")
btn.Size = UDim2.new(0, 110, 0, 44)
btn.Position = UDim2.new(0, 0, 0, yOffset)
btn.BackgroundColor3 = color
btn.Text = text
btn.TextSize = 14
btn.Font = Enum.Font.GothamBold
btn.TextColor3 = Color3.fromRGB(255, 255, 255)
btn.AutoButtonColor = false
btn.ZIndex = 41
btn.Parent = MobileActions
Instance.new("UICorner", btn).CornerRadius = UDim.new(0, 8)
local stroke = Instance.new("UIStroke", btn)
stroke.Color = Color3.fromRGB(255, 255, 255)
stroke.Thickness = 1
stroke.Transparency = 0.7
return btn
end
local FlingBtn = createMobileAction("FLING (E)", Color3.fromRGB(50, 100, 180), 0)
local StopBtn = createMobileAction("STOP (Q)", Color3.fromRGB(160, 50, 50), 52)
local HopiumHoldBtn = createMobileAction("HOPIUM", Color3.fromRGB(80, 50, 140), 104)
local hopiumHolding = false
HopiumHoldBtn.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then
hopiumHolding = true
end
end)
HopiumHoldBtn.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then
hopiumHolding = false
end
end)
----------------------------------------------------
-- CHAIN FLING
----------------------------------------------------
local GrabRange, AimCone = 999, 999
local DogsFolderName = "NPCs"
local FlingDuration, FlingSpeed, AimRate = 2, 9999, 9999
local MaxChain, ChainDelay = 1, 0
local holding, flinging, chaining, stopChain = nil, false, false, false
local function getRay()
local cam = workspace.CurrentCamera
local char = LocalPlayer.Character
local head = char and char:FindFirstChild("Head")
local isFirstPerson = head and (cam.CFrame.Position - head.Position).Magnitude <= 1.5
if isTouchDevice or isFirstPerson then
return cam.CFrame.Position, cam.CFrame.LookVector
end
return Mouse.UnitRay.Origin, Mouse.UnitRay.Direction
end
local function pickDog(preferAim)
local folder = Workspace:FindFirstChild(DogsFolderName)
local char = LocalPlayer.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if not (folder and hrp) then return nil end
local origin, direction = getRay()
local bestDog, bestScore = nil, math.huge
for _, dog in folder:GetChildren() do
local humanoid = dog:FindFirstChildOfClass("Humanoid")
local torso = dog:FindFirstChild("Torso")
if humanoid and humanoid.Health > 0 and torso then
local dist = (torso.Position - hrp.Position).Magnitude
if dist <= GrabRange then
local score = dist
if preferAim then
local toDog = (torso.Position - origin).Unit
local angle = math.acos(math.clamp(direction:Dot(toDog), -1, 1))
if not isTouchDevice and Mouse.Target and Mouse.Target:IsDescendantOf(dog) then angle = -1 end
score = angle < math.rad(AimCone) and angle or dist + 100
end
if score < bestScore then bestDog, bestScore = dog, score end
end
end
end
if bestDog then return bestDog, (bestDog.Torso.Position - origin).Magnitude end
return nil
end
local function getClosestOtherDog(exclude)
local folder = Workspace:FindFirstChild(DogsFolderName)
if not folder then return nil end
local heldTorso = exclude and exclude:FindFirstChild("Torso")
if not heldTorso then return nil end
local closest, closestDist = nil, math.huge
for _, dog in folder:GetChildren() do
if dog ~= exclude then
local humanoid = dog:FindFirstChildOfClass("Humanoid")
local torso = dog:FindFirstChild("Torso")
if humanoid and humanoid.Health > 0 and torso then
local dist = (torso.Position - heldTorso.Position).Magnitude
if dist < closestDist and dist < 130 then closest, closestDist = dog, dist end
end
end
end
return closest
end
local function release()
if not holding then return end
holding, flinging = nil, false
pcall(function() Net:Fire("Manipulator", "Release") end)
end
local function startFling(dog)
flinging = true
local startTime = os.clock()
while holding and flinging and not stopChain and os.clock() - startTime < FlingDuration do
local target = getClosestOtherDog(dog)
local heldTorso = dog:FindFirstChild("Torso")
if heldTorso then
if target and target:FindFirstChild("Torso") then
local dir = (target.Torso.Position - heldTorso.Position)
dir = dir.Magnitude > 0.1 and dir.Unit or Vector3.new(0, 1, 0)
pcall(function() Net:Fire("Manipulator", "Aim", target.Torso.Position + dir * 20) end)
pcall(function() heldTorso.AssemblyLinearVelocity = dir * FlingSpeed + Vector3.new(0, 55, 0) end)
else
pcall(function()
Net:Fire("Manipulator", "Aim", heldTorso.Position + Vector3.new(0, 90, 0))
heldTorso.AssemblyLinearVelocity = Vector3.new(0, 350, 0)
end)
end
end
task.wait(1 / AimRate)
end
release()
end
local function runChain()
if chaining then return end
chaining, stopChain = true, false
for i = 1, MaxChain do
if stopChain then break end
local dog, distance = pickDog(i == 1)
if not dog then break end
holding = { dog = dog, distance = distance, sentAt = 0, grabbedAt = os.clock() }
pcall(function() Net:Fire("Manipulator", "Grab", dog, distance) end)
task.wait(0.06)
if stopChain then release() break end
startFling(dog)
if stopChain then break end
task.wait(ChainDelay)
end
chaining, stopChain = false, false
release()
end
FlingBtn.MouseButton1Click:Connect(function()
if ChainFlingEnabled and not chaining then task.spawn(runChain) end
end)
StopBtn.MouseButton1Click:Connect(function() stopChain = true release() end)
----------------------------------------------------
-- BONBON ESP + HITBOX + MAGNET
----------------------------------------------------
local BonbonTag = "Bonbon"
local PickedAttribute = "Collected"
local BonbonESPColor = Color3.fromRGB(176, 96, 255)
local function isCollected(part)
return part:GetAttribute(PickedAttribute) == true
end
local function applyBonbonESP(part)
if not BonbonEspEnabled or not part:IsA("BasePart") then return end
if part:FindFirstChild("BonbonHighlight") then return end
local hl = Instance.new("Highlight")
hl.Name = "BonbonHighlight"
hl.Adornee = part
hl.FillColor = BonbonESPColor
hl.OutlineColor = Color3.new(1, 1, 1)
hl.FillTransparency = 0.5
hl.OutlineTransparency = 0
hl.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
hl.Parent = part
end
local function applyBigHitbox(part)
if not BigHitboxEnabled or not part:IsA("BasePart") then return end
if part:GetAttribute("HitboxApplied") then return end
part:SetAttribute("HitboxApplied", true)
pcall(function()
part.Size = HitboxSize
part.Transparency = 0.65
part.CanCollide = false
end)
end
local function clearBonbonVisuals(part)
local hl = part:FindFirstChild("BonbonHighlight")
if hl then hl:Destroy() end
end
local function updateBonbons()
for _, part in ipairs(CollectionService:GetTagged(BonbonTag)) do
if part:IsA("BasePart") and part.Parent then
if isCollected(part) then
clearBonbonVisuals(part)
else
if BonbonEspEnabled then applyBonbonESP(part) end
if BigHitboxEnabled then applyBigHitbox(part) end
end
end
end
end
CollectionService:GetInstanceAddedSignal(BonbonTag):Connect(function(part)
task.wait(0.1)
if part:IsA("BasePart") and not isCollected(part) then
if BonbonEspEnabled then applyBonbonESP(part) end
if BigHitboxEnabled then applyBigHitbox(part) end
end
end)
task.spawn(function()
while true do
pcall(updateBonbons)
task.wait(1.2)
end
end)
-- MAGNET
RunService.Heartbeat:Connect(function(dt)
if not BonbonMagnetEnabled then return end
local char = LocalPlayer.Character
local hrp = char and char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
local targetPos = hrp.Position + Vector3.new(0, 2.8, 0)
for _, obj in ipairs(CollectionService:GetTagged(BonbonTag)) do
-- Support both BasePart and Model
local part = nil
if obj:IsA("BasePart") then
part = obj
elseif obj:IsA("Model") then
part = obj.PrimaryPart or obj:FindFirstChildWhichIsA("BasePart")
end
if part and part.Parent and not isCollected(part) and not isCollected(obj) then
local dist = (part.Position - hrp.Position).Magnitude
if dist < MagnetRange and dist > 1.2 then
-- Frame-rate independent lerp (stronger pull)
local alpha = 1 - math.exp(-MagnetPower * 18 * dt)
alpha = math.clamp(alpha, 0.08, 0.85)
part.CFrame = part.CFrame:Lerp(CFrame.new(targetPos), alpha)
-- Extra force if the part isn't anchored
if not part.Anchored then
local dir = (targetPos - part.Position)
if dir.Magnitude > 0.1 then
part.AssemblyLinearVelocity = dir.Unit * (80 + MagnetPower * 120)
end
end
end
end
end
end)
----------------------------------------------------
-- DOG AIMBOT
----------------------------------------------------
local FOVCircle = Drawing.new("Circle")
FOVCircle.Thickness = 1
FOVCircle.NumSides = 64
FOVCircle.Radius = AimbotSettings.FOV
FOVCircle.Filled = false
FOVCircle.Color = AimbotSettings.FOVColor
FOVCircle.Visible = false
local function getClosestDogPart()
local folder = Workspace:FindFirstChild(DogsFolderName)
if not folder then return nil end
local closest, shortest = nil, AimbotSettings.FOV
local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
for _, dog in ipairs(folder:GetChildren()) do
local humanoid = dog:FindFirstChildOfClass("Humanoid")
local part = dog:FindFirstChild(AimbotSettings.AimPart) or dog:FindFirstChild("Torso") or dog:FindFirstChild("HumanoidRootPart") or dog:FindFirstChild("Head")
if humanoid and humanoid.Health > 0 and part then
local dist3D = (part.Position - Camera.CFrame.Position).Magnitude
if dist3D <= AimbotSettings.MaxDistance then
local pos, onScreen = Camera:WorldToViewportPoint(part.Position)
if onScreen then
local dist2D = (Vector2.new(pos.X, pos.Y) - center).Magnitude
if dist2D < shortest then shortest, closest = dist2D, part end
end
end
end
end
return closest
end
RunService.RenderStepped:Connect(function()
FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
FOVCircle.Radius = AimbotSettings.FOV
FOVCircle.Visible = DogAimbotEnabled and AimbotSettings.ShowFOV
if not DogAimbotEnabled or not AimbotHolding then return end
local target = getClosestDogPart()
if target then
local current = Camera.CFrame
local goal = CFrame.new(Camera.CFrame.Position, target.Position)
Camera.CFrame = current:Lerp(goal, AimbotSettings.Smoothness)
end
end)
----------------------------------------------------
-- EXPLOIT LOOPS
----------------------------------------------------
task.spawn(function()
while true do
local character = LocalPlayer.Character
if character then
local tool = character:FindFirstChildOfClass("Tool")
if tool then
if NoSpreadEnabled then tool:SetAttribute("Spread", 0) end
if RapidFireEnabled then tool:SetAttribute("FireCooldown", 0.01) end
end
end
task.wait(0.05)
end
end)
RunService.RenderStepped:Connect(function()
if not AutoSkillCheckEnabled then return end
local char = LocalPlayer.Character
if not char or char:GetAttribute("Dragged") ~= true then return end
local playerGui = LocalPlayer:FindFirstChild("PlayerGui")
if not playerGui then return end
local skillGui = playerGui:FindFirstChild("SkillCheck")
if skillGui and skillGui.Enabled then
local track = skillGui:FindFirstChild("Track", true)
local zone = track and track:FindFirstChild("Zone", true)
local pointer = track and track:FindFirstChild("Pointer", true)
if zone and pointer then
local pX = pointer.Position.X.Scale
local zX = zone.Position.X.Scale
local zWidth = zone.Size.X.Scale
if pX >= zX and pX <= (zX + zWidth) then
SkillCheckRemote:FireServer()
task.wait(0.2)
end
end
end
end)
-- Hopium (M3)
task.spawn(function()
while true do
local shouldFire = AutoHopiumEnabled and (isTouchDevice and hopiumHolding or UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton3))
if shouldFire then
local char = LocalPlayer.Character
local humanoid = char and char:FindFirstChildOfClass("Humanoid")
if char and humanoid then
local hopium = nil
for _, child in ipairs(char:GetChildren()) do
if child:IsA("Tool") and child.Name:lower():gsub("%s+", "") == "hopium" then
hopium = child break
end
end
if not hopium then
local backpack = LocalPlayer:FindFirstChild("Backpack")
if backpack then
for _, child in ipairs(backpack:GetChildren()) do
if child:IsA("Tool") and child.Name:lower():gsub("%s+", "") == "hopium" then
hopium = child break
end
end
end
end
if hopium then
if hopium.Parent ~= char then
pcall(function() humanoid:EquipTool(hopium) end)
task.wait(0.05)
end
for _ = 1, 8 do pcall(function() hopium:Activate() end) end
end
end
RunService.Heartbeat:Wait()
else
task.wait(0.05)
end
end
end)
-- Stamina + Lighting cleanup
task.spawn(function()
while true do
if InfiniteStaminaEnabled then
local char = LocalPlayer.Character
if char then char:SetAttribute("Epicsauce", Workspace:GetServerTimeNow() + 999999) end
end
for _, effect in ipairs(Lighting:GetChildren()) do
if effect:IsA("ColorCorrectionEffect") or effect:IsA("BloomEffect") or effect:IsA("BlurEffect") then
effect.Enabled = false
end
end
local heartbeatSound = game:GetService("SoundService"):FindFirstChild("Heartbeat")
if heartbeatSound then heartbeatSound:Destroy() end
task.wait(0.1)
end
end)
-- Fullbright / No Fog / No Shadows
task.spawn(function()
while true do
if FullbrightEnabled then
pcall(function()
Lighting.Brightness = 2.5
Lighting.Ambient = Color3.fromRGB(180, 180, 180)
Lighting.OutdoorAmbient = Color3.fromRGB(180, 180, 180)
Lighting.EnvironmentDiffuseScale = 1
Lighting.EnvironmentSpecularScale = 1
Lighting.ExposureCompensation = 0.4
end)
end
if NoFogEnabled then
pcall(function()
Lighting.FogEnd = 100000
Lighting.FogStart = 0
end)
end
if NoShadowsEnabled then
pcall(function() Lighting.GlobalShadows = false end)
end
task.wait(0.15)
end
end)
----------------------------------------------------
-- ANTI RAGDOLL
----------------------------------------------------
local function fixJointsAndState(character)
if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
if not humanoid then return end
humanoid.PlatformStand = false
humanoid.AutoRotate = true
humanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true)
humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp, true)
humanoid:ChangeState(Enum.HumanoidStateType.GettingUp)
if humanoid.UseJumpPower then humanoid.JumpPower = 50 else humanoid.JumpHeight = 7.2 end
for _, desc in ipairs(character:GetDescendants()) do
if desc:IsA("BallSocketConstraint") or desc:IsA("HingeConstraint") or desc:IsA("RopeConstraint") or desc:IsA("NoCollisionConstraint") then
desc:Destroy()
elseif desc:IsA("Motor6D") then
desc.Enabled = true
end
end
local animateScript = character:FindFirstChild("Animate")
if animateScript then
if animateScript.Disabled then animateScript.Disabled = false
else animateScript.Disabled = true task.wait() animateScript.Disabled = false end
end
end
local function applyAntiRagdoll(character)
if not character then return end
character:SetAttribute("Ragdolled", false)
character:SetAttribute("Shocked", nil)
fixJointsAndState(character)
character:GetAttributeChangedSignal("Ragdolled"):Connect(function()
if AntiRagdollEnabled then
task.wait()
character:SetAttribute("Ragdolled", false)
fixJointsAndState(character)
end
end)
character:GetAttributeChangedSignal("Shocked"):Connect(function()
if AntiRagdollEnabled then character:SetAttribute("Shocked", nil) end
end)
end
----------------------------------------------------
-- TOGGLES
----------------------------------------------------
local function toggleNoSpread() NoSpreadEnabled = not NoSpreadEnabled setToggleVisual(NoSpreadToggle, NoSpreadKnob, NoSpreadEnabled) end
local function toggleRapidFire() RapidFireEnabled = not RapidFireEnabled setToggleVisual(RapidFireToggle, RapidFireKnob, RapidFireEnabled) end
local function toggleBonbonMagnet() BonbonMagnetEnabled = not BonbonMagnetEnabled setToggleVisual(MagnetToggle, MagnetKnob, BonbonMagnetEnabled) end
local function toggleFullbright() FullbrightEnabled = not FullbrightEnabled setToggleVisual(FullbrightToggle, FullbrightKnob, FullbrightEnabled) end
local function toggleNoFog() NoFogEnabled = not NoFogEnabled setToggleVisual(NoFogToggle, NoFogKnob, NoFogEnabled) end
local function toggleNoShadows() NoShadowsEnabled = not NoShadowsEnabled setToggleVisual(NoShadowsToggle, NoShadowsKnob, NoShadowsEnabled) end
local function applyStamina(character)
if character and InfiniteStaminaEnabled then
character:SetAttribute("Epicsauce", Workspace:GetServerTimeNow() + 999999)
end
end
local function toggleStamina()
InfiniteStaminaEnabled = not InfiniteStaminaEnabled
if InfiniteStaminaEnabled then applyStamina(LocalPlayer.Character)
elseif LocalPlayer.Character then LocalPlayer.Character:SetAttribute("Epicsauce", nil) end
setToggleVisual(StaminaToggle, StaminaKnob, InfiniteStaminaEnabled)
end
local function toggleAntiRagdoll()
AntiRagdollEnabled = not AntiRagdollEnabled
if AntiRagdollEnabled then applyAntiRagdoll(LocalPlayer.Character) end
setToggleVisual(AntiRagdollToggle, AntiRagdollKnob, AntiRagdollEnabled)
end
local function toggleAutoSkill() AutoSkillCheckEnabled = not AutoSkillCheckEnabled setToggleVisual(AutoSkillToggle, AutoSkillKnob, AutoSkillCheckEnabled) end
local function toggleAutoHopium() AutoHopiumEnabled = not AutoHopiumEnabled setToggleVisual(AutoHopiumToggle, AutoHopiumKnob, AutoHopiumEnabled) end
local function toggleChainFling()
ChainFlingEnabled = not ChainFlingEnabled
if not ChainFlingEnabled then stopChain = true release() end
setToggleVisual(ChainFlingToggle, ChainFlingKnob, ChainFlingEnabled)
end
local function toggleDogAimbot() DogAimbotEnabled = not DogAimbotEnabled setToggleVisual(DogAimbotToggle, DogAimbotKnob, DogAimbotEnabled) end
local function toggleBonbonEsp()
BonbonEspEnabled = not BonbonEspEnabled
if not BonbonEspEnabled then
for _, part in ipairs(CollectionService:GetTagged(BonbonTag)) do clearBonbonVisuals(part) end
end
setToggleVisual(BonbonEspToggle, BonbonEspKnob, BonbonEspEnabled)
end
local function toggleBigHitbox() BigHitboxEnabled = not BigHitboxEnabled setToggleVisual(BigHitboxToggle, BigHitboxKnob, BigHitboxEnabled) end
LocalPlayer.CharacterAdded:Connect(function(char)
if InfiniteStaminaEnabled then task.wait(0.5) applyStamina(char) end
if AntiRagdollEnabled then task.wait(0.5) applyAntiRagdoll(char) end
end)
----------------------------------------------------
-- RADAR ESP
----------------------------------------------------
local ActiveMarks = {}
local FoldersToScan = {
{ Name = "Characters", Color = Color3.fromRGB(70, 140, 255), PlayersOnly = true },
{ Name = "NPCs", Color = Color3.fromRGB(255, 55, 55), Named = { Cremator = Color3.fromRGB(0, 0, 0) } }
}
local function clearESP()
for model, highlight in pairs(ActiveMarks) do
if highlight and highlight.Parent then highlight:Destroy() end
end
table.clear(ActiveMarks)
end
local function updateESP()
if not EspEnabled then return end
local LocalChar = LocalPlayer.Character
local CurrentTargets = {}
for _, folderData in ipairs(FoldersToScan) do
local folder = Workspace:FindFirstChild(folderData.Name)
if folder then
for _, model in ipairs(folder:GetChildren()) do
local humanoid = model:IsA("Model") and model:FindFirstChildOfClass("Humanoid")
if humanoid and humanoid.Health > 0 and model ~= LocalChar then
local isPlayer = Players:GetPlayerFromCharacter(model)
if not folderData.PlayersOnly or isPlayer then
CurrentTargets[model] = true
local highlight = ActiveMarks[model]
if not highlight or not highlight.Parent then
highlight = Instance.new("Highlight")
highlight.Name = "RadarMark"
highlight.FillTransparency = 0.5
highlight.OutlineTransparency = 1
highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop
highlight.Adornee = model
highlight.Parent = model
ActiveMarks[model] = highlight
end
local customColor = folderData.Named and folderData.Named[model.Name]
highlight.FillColor = customColor or folderData.Color
end
end
end
end
end
for model, highlight in pairs(ActiveMarks) do
if not CurrentTargets[model] then
if highlight then highlight:Destroy() end
ActiveMarks[model] = nil
end
end
end
local function toggleEsp()
EspEnabled = not EspEnabled
if not EspEnabled then clearESP() end
setToggleVisual(EspToggle, EspKnob, EspEnabled)
end
task.spawn(function()
while true do
if EspEnabled then pcall(updateESP) end
task.wait(0.4)
end
end)
local function toggleCameraEffects()
CameraEffectsEnabled = not CameraEffectsEnabled
if not CameraEffectsEnabled then
RunService:UnbindFromRenderStep("StreetsCameraBob")
local ScreenEffect = Lighting:FindFirstChild("ScreenEffectBrightness")
if ScreenEffect then ScreenEffect.Brightness = 0 end
end
setToggleVisual(CamToggle, CamKnob, CameraEffectsEnabled)
end
----------------------------------------------------
-- CONNECTIONS
----------------------------------------------------
NoSpreadToggle.MouseButton1Click:Connect(toggleNoSpread)
RapidFireToggle.MouseButton1Click:Connect(toggleRapidFire)
MagnetToggle.MouseButton1Click:Connect(toggleBonbonMagnet)
FullbrightToggle.MouseButton1Click:Connect(toggleFullbright)
NoFogToggle.MouseButton1Click:Connect(toggleNoFog)
NoShadowsToggle.MouseButton1Click:Connect(toggleNoShadows)
StaminaToggle.MouseButton1Click:Connect(toggleStamina)
AntiRagdollToggle.MouseButton1Click:Connect(toggleAntiRagdoll)
AutoSkillToggle.MouseButton1Click:Connect(toggleAutoSkill)
AutoHopiumToggle.MouseButton1Click:Connect(toggleAutoHopium)
ChainFlingToggle.MouseButton1Click:Connect(toggleChainFling)
DogAimbotToggle.MouseButton1Click:Connect(toggleDogAimbot)
EspToggle.MouseButton1Click:Connect(toggleEsp)
BonbonEspToggle.MouseButton1Click:Connect(toggleBonbonEsp)
BigHitboxToggle.MouseButton1Click:Connect(toggleBigHitbox)
CamToggle.MouseButton1Click:Connect(toggleCameraEffects)
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if gameProcessed then return end
if input.KeyCode == Enum.KeyCode.K then toggleStamina() end
if input.KeyCode == Enum.KeyCode.J then toggleAntiRagdoll() end
if input.KeyCode == Enum.KeyCode.M then toggleAutoSkill() end
if input.KeyCode == Enum.KeyCode.N then toggleAutoHopium() end
if input.KeyCode == Enum.KeyCode.H then toggleEsp() end
if input.KeyCode == Enum.KeyCode.RightControl then
MainFrame.Visible = not MainFrame.Visible
if MainFrame.Visible then updateScale() end
end
if input.KeyCode == AimbotSettings.Key then AimbotHolding = true end
if input.KeyCode == AimbotSettings.ToggleKey then toggleDogAimbot() end
if input.KeyCode == Enum.KeyCode.E and ChainFlingEnabled and not chaining then
task.spawn(runChain)
end
if input.KeyCode == Enum.KeyCode.Q then stopChain = true release() end
end)
UserInputService.InputEnded:Connect(function(input)
if input.KeyCode == AimbotSettings.Key then AimbotHolding = false end
end)
MainFrame:GetPropertyChangedSignal("Visible"):Connect(function()
if isTouchDevice then MobileActions.Visible = not MainFrame.Visible end
end)Features
- PLS READ WHAT IS BELOW THIS
- First It is Undetect BUT Still Use It On Your Alt Wih Vpn ON!!
- To Avoide Getting banned
- and dont use dex ur gonna get banned!
- I Got banned on my main and it is sad but alr fuck it
- Combat
- No Spread For Guns 🔫
- Player
- Infinite Stamina [K] Best! 🏃♂️
- Anti Ragdoll [J] kinda works)
- Auto Skill Check [M] auto plays The Escape Mini game when Dragged auto
- Hold RMB Hopium [N]: rapid-fire Hopium tool (Will be fixed soon!)
- Visuals
- Radar ESP [H]: players in blue, Dogs in red One Guy Black,
- Remove Camera Pop