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gang up on people cash auto farm preview
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gang up on people cash auto farm

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--made by neosnap
-- add me on discord :  neo_snap_31882 (report bugs and issues)


local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()

local Window = Rayfield:CreateWindow({
   Name = "Gang Up Script V6",
   LoadingTitle = "Gang Up Script",
   LoadingSubtitle = "by neosnap",
   ConfigurationSaving = { Enabled = false }
})

local Tab = Window:CreateTab("Main", 4483362458)
local VisualsTab = Window:CreateTab("Visuals", 4483362458)

local Settings = {
    MagnetActive = false,
    Range = 500,
    AntiSit = true,
    WalkSpeedEnabled = false,
    WalkSpeedValue = 16,
    JumpPowerEnabled = false,
    JumpPowerValue = 50,
    NoClipEnabled = false,
    HitboxEnabled = false,
    HitboxSize = 1,
    ESPSettings = {
        Enabled = false,
        Names = false
    }
}

-- ### CORE SYSTEMS ###

-- Noclip System
task.spawn(function()
    game:GetService("RunService").Stepped:Connect(function()
        if Settings.NoClipEnabled then
            local char = game.Players.LocalPlayer.Character
            if char then
                for _, v in pairs(char:GetDescendants()) do
                    if v:IsA("BasePart") then
                        v.CanCollide = false
                    end
                end
            end
        end
    end)
end)

-- Hitbox System
task.spawn(function()
    while task.wait(1) do
        for _, v in pairs(game.Players:GetPlayers()) do
            if v ~= game.Players.LocalPlayer and v.Character and v.Character:FindFirstChild("Head") then
                local head = v.Character.Head
                if Settings.HitboxEnabled then
                    if head.Size.Y ~= Settings.HitboxSize then
                        head.Size = Vector3.new(Settings.HitboxSize, Settings.HitboxSize, Settings.HitboxSize)
                        head.CanCollide = false
                        head.Transparency = 0.5
                        head.Massless = true
                    end
                else
                    if head.Size.Y ~= 1.2 then
                        head.Size = Vector3.new(1.2, 1.1, 1)
                        head.Transparency = 0
                    end
                end
            end
        end
    end
end)

-- Movement System
task.spawn(function()
    while task.wait() do
        local hum = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
        if hum then
            if Settings.WalkSpeedEnabled then
                hum.WalkSpeed = Settings.WalkSpeedValue
            else
                if hum.WalkSpeed ~= 16 then hum.WalkSpeed = 16 end
            end
            if Settings.JumpPowerEnabled then
                hum.UseJumpPower = true
                hum.JumpPower = Settings.JumpPowerValue
            else
                if hum.JumpPower ~= 50 then hum.JumpPower = 50 end
            end
        end
    end
end)

-- Anti-Sit
task.spawn(function()
    while task.wait(0.5) do
        local hum = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
        if hum then
            if Settings.AntiSit then
                hum:SetStateEnabled(Enum.HumanoidStateType.Seated, false)
                if hum.Sit then hum.Sit = false end
            else
                hum:SetStateEnabled(Enum.HumanoidStateType.Seated, true)
            end
        end
    end
end)

-- Cash Magnet (Orijinal Versiyon)
task.spawn(function()
    while task.wait(0.1) do
        if Settings.MagnetActive then
            local root = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
            local folder = workspace:FindFirstChild("Particles")
            if root and folder then
                local oldPos = root.CFrame
                local found = false
                for _, item in pairs(folder:GetDescendants()) do
                    if item.Name == "Cash" and item:IsA("BasePart") then
                        if (item.Position - root.Position).Magnitude <= Settings.Range then
                            root.CFrame = item.CFrame
                            task.wait(0.05)
                            found = true
                        end
                    end
                end
                if found then root.CFrame = oldPos end
            end
        end
    end
end)

-- Visuals ESP (Aynı şekilde korunmuştur)
local function CreateESP(player)
    if player == game.Players.LocalPlayer then return end
    local function setup(char)
        if not char then return end
        local highlight = char:FindFirstChild("ESPHighlight") or Instance.new("Highlight")
        highlight.Name = "ESPHighlight"
        highlight.Parent = char
        highlight.FillColor = Color3.fromRGB(255, 0, 0)
        highlight.Enabled = Settings.ESPSettings.Enabled
        highlight.Adornee = char
        local head = char:WaitForChild("Head", 5)
        if head then
            local billboard = head:FindFirstChild("ESPName") or Instance.new("BillboardGui")
            billboard.Name = "ESPName"
            billboard.Parent = head
            billboard.Size = UDim2.new(0, 200, 0, 50)
            billboard.StudsOffset = Vector3.new(0, 2.5, 0)
            billboard.AlwaysOnTop = true
            local label = billboard:FindFirstChild("TextLabel") or Instance.new("TextLabel")
            label.Parent = billboard
            label.Size = UDim2.new(1, 0, 1, 0)
            label.BackgroundTransparency = 1
            label.TextColor3 = Color3.new(1, 1, 1)
            label.TextStrokeTransparency = 0
            label.TextSize = 14
            label.Font = Enum.Font.SourceSansBold
            label.Text = player.Name
            label.Visible = Settings.ESPSettings.Names
        end
    end
    if player.Character then setup(player.Character) end
    player.CharacterAdded:Connect(setup)
end
for _, p in pairs(game.Players:GetPlayers()) do CreateESP(p) end
game.Players.PlayerAdded:Connect(CreateESP)

-- ### UI ELEMENTS ###

Tab:CreateToggle({
    Name = "Cash Auto Farm",
    CurrentValue = false,
    Callback = function(v) Settings.MagnetActive = v end
})

Tab:CreateButton({
   Name = "Grab Gun (TP)",
   Callback = function()
      local player = game.Players.LocalPlayer
      local character = player.Character
      local root = character and character:FindFirstChild("HumanoidRootPart")
      local gunPart = workspace:FindFirstChild("Map") and workspace.Map:FindFirstChild("GunSpawner") and workspace.Map.GunSpawner:FindFirstChild("Spawn")
      if root and gunPart then
         local lastPos = root.CFrame
         root.CFrame = gunPart.CFrame
         task.wait(0.2)
         root.CFrame = lastPos
      end
   end,
})

Tab:CreateSection("Movement")

Tab:CreateToggle({
    Name = "Enable Noclip",
    CurrentValue = false,
    Callback = function(v) Settings.NoClipEnabled = v end
})

Tab:CreateToggle({
    Name = "Enable WalkSpeed",
    CurrentValue = false,
    Callback = function(v) Settings.WalkSpeedEnabled = v end
})

Tab:CreateSlider({
   Name = "WalkSpeed Value",
   Range = {16, 200},
   Increment = 1,
   CurrentValue = 16,
   Callback = function(v) Settings.WalkSpeedValue = v end
})

Tab:CreateToggle({
    Name = "Enable JumpPower",
    CurrentValue = false,
    Callback = function(v) Settings.JumpPowerEnabled = v end
})

Tab:CreateSlider({
   Name = "JumpPower Value",
   Range = {50, 100},
   Increment = 1,
   CurrentValue = 50,
   Callback = function(v) Settings.JumpPowerValue = v end
})

Tab:CreateToggle({
    Name = "Anti-Sit",
    CurrentValue = true,
    Callback = function(v) Settings.AntiSit = v end
})

Tab:CreateSection("Combat")

Tab:CreateToggle({
    Name = "Enable Head Hitbox",
    CurrentValue = false,
    Callback = function(v) Settings.HitboxEnabled = v end
})

Tab:CreateSlider({
    Name = "Hitbox Size",
    Range = {1, 30},
    Increment = 1,
    CurrentValue = 1,
    Callback = function(v) Settings.HitboxSize = v end
})

VisualsTab:CreateToggle({
    Name = "Enable ESP Highlight",
    CurrentValue = false,
    Callback = function(Value)
        Settings.ESPSettings.Enabled = Value
        for _, p in pairs(game.Players:GetPlayers()) do
            if p.Character and p.Character:FindFirstChild("ESPHighlight") then
                p.Character.ESPHighlight.Enabled = Value
            end
        end
    end
})

VisualsTab:CreateToggle({
    Name = "Show Player Names",
    CurrentValue = false,
    Callback = function(Value)
        Settings.ESPSettings.Names = Value
        for _, p in pairs(game.Players:GetPlayers()) do
            local head = p.Character and p.Character:FindFirstChild("Head")
            if head and head:FindFirstChild("ESPName") then
                head.ESPName.TextLabel.Visible = Value
            end
        end
    end
})

Features

  • yes i used ai to make this script.